Uncharted 4: A Thief's End [PS4]

Status
Not open for further replies.
No, you can't tell - you're just guessing.

Same thing with those saying it isn't a downgrade. Everyone right now is just guessing and can't tell one way or the other.
 
The demo runs at a rock solid 30fps, so the average framerate can be way above that. This long before the release it'd be reasonably good for a 60fps target if they are at something like 40-50fps, which seems to be the case. Also keep in mind that this seems to be significantly more advanced than TLOU's PS4 version, huge environments and more complex character rigs, AI and game mechanics just to name a few - so it wasn't simply just putting some new content into an existing engine. I'd say it's pretty promising to have it at such a good state, actually.
 
The demo runs at a rock solid 30fps, so the average framerate can be way above that. This long before the release it'd be reasonably good for a 60fps target if they are at something like 40-50fps, which seems to be the case. Also keep in mind that this seems to be significantly more advanced than TLOU's PS4 version, huge environments and more complex character rigs, AI and game mechanics just to name a few - so it wasn't simply just putting some new content into an existing engine. I'd say it's pretty promising to have it at such a good state, actually.
Yeah most devs are lucky to get 1080p 30fps by launch, so they seem to be on a good track.
 
Heh, Uncarted 3 was almost done ~2 months before it was out... but then they found out that texture streaming from hard drives is completely borked on launch phat PS3 consoles. They had mad crunch to fix the game before release.

Hopefully U4 will be smother for them. :D


Well, the E3 cutscene is from an actual level in-game and that ran at 60fps. Normally I'd say that we shouldn't take it into account because cutscenes in Uncharted games are pre-rendered but hasn't ND stated that cutscenes in U4 will be realtime?

I guess it was a fake trailer, after all.

E3 trailer was not a fake, and yes, cinematics will be realtime this time.
 
E3 trailer was not a fake, and yes, cinematics will be realtime this time.
Define 'fake'. If the E3 trailer was in game, how come, taking zero downgrades in asset quality, the gameplay some months later is running at 30 fps? They must have done something to the level to reach 60 fps in the trailer. Maybe they removed a load of level content outside of the camera view? And of course, no AI. Maybe they pre-baked the physics too. So was the 60 fps E3 trailer fake? From the POV of it being produced in realtime in engine, no. From the POV of it being taken from the gameplay engine and representing what the game was doing at the time, quite possibly yes.
 
I don't remember them saying the trailer was in game, just using their engine in real time, i take it more like a tech showcase of their engine pushed to the maximum in a non gaming situation but still real time.
 
I don't remember them saying the trailer was in game, just using their engine in real time, i take it more like a tech showcase of their engine pushed to the maximum in a non gaming situation but still real time.

From Naughty Dog's site:

Naughty Dog said:
All footage you see in the trailer was captured completely in engine. That’s Nathan Drake rendered in 1080p full glory using the power of our PS4 engine. All footage you see in the trailer was captured completely in engine. We’re targeting 60fps for Uncharted 4: A Thief’s End and as you can see the visual fidelity for our character models will reach new heights.

In fact, thanks to the power of the PS4, right now Drake’s Uncharted 4 model is overdouble the polygons of Joel from The Last of Us PS3.

The word missing from that is realtime. That's the target but they've never, as far as I'm aware, claimed the trailer was captured running in realtime.
 
Fair enough! Odd that ND themselves never say the 'R' word!
 
tjljrr.png

https://twitter.com/Corrinne/statuses/476888680376717312

Now... lets talk about what "in engine real game level running on a real PS4" means. lol


I think that situation is quite simple. E3 reveal was running at 1080p60, and PSX demo was not polished enough to be showcased to the world in 60, so they limted it to 30fps.
 
They don't need to be in the same place. You can tell that the lighting is severely downgraded and the character model isn't nearly as good as it was before. Also far less foliage.

No you can not without a whole bunch of assumption. You are assuming a scene lit with mostly ambient sources can let you even make a guess about the quality of the lighting with a single light source (the moon) being dominant, you are assuming they will have the same level of polish in different areas of the game.
 
I think we already had this discussion about "real-time" versus "in engine" somewhere here, not sure the conclusion was satisfying... if there was one.
 
Agh, it's the same argument again, just different time different game. When Watch_Dogs had the downgrade in the trailers and people called it out, there were still others who kept defending the graphics only to be shocked later when the game was released. The PC version had extensive mods to restore many of the downgraded features, still the lighting suffered an irreparable hit, mods couldn't fix it, and so the game never reached it's original target visuals despite all of that.

Same thing is happening with U4, And no amount of color correction or video compression can amount for the simpler lighting, absence of key post processing effects, missing ambient shadowing and self shadowing.

People don't like to shout "downgrades" because they like to, they do it because they can see the difference as clear as the night and day. And it keeps happening time and again, and apparently it will continue to happen down the line, as long as people continue to blindly defend such practices and allow it to be swept under the rug because the rest of the game looks "awesome"!
 
People don't like to shout "downgrades" because they like to, they do it because they can see the difference as clear as the night and day.

And the scenes are, literally, night and day. What many games have shown is that lighting can be be much more dramatic at night. Throw in some water and bingo.
 
Status
Not open for further replies.
Back
Top