No, you can't tell - you're just guessing.
Well, there is a downgrade: the game runs at half the framerate of the original trailer.
Yeah most devs are lucky to get 1080p 30fps by launch, so they seem to be on a good track.The demo runs at a rock solid 30fps, so the average framerate can be way above that. This long before the release it'd be reasonably good for a 60fps target if they are at something like 40-50fps, which seems to be the case. Also keep in mind that this seems to be significantly more advanced than TLOU's PS4 version, huge environments and more complex character rigs, AI and game mechanics just to name a few - so it wasn't simply just putting some new content into an existing engine. I'd say it's pretty promising to have it at such a good state, actually.
Well, the E3 cutscene is from an actual level in-game and that ran at 60fps. Normally I'd say that we shouldn't take it into account because cutscenes in Uncharted games are pre-rendered but hasn't ND stated that cutscenes in U4 will be realtime?A demo out a year before release runs at 30fps. We don't know what the game will run at
Well, the E3 cutscene is from an actual level in-game and that ran at 60fps. Normally I'd say that we shouldn't take it into account because cutscenes in Uncharted games are pre-rendered but hasn't ND stated that cutscenes in U4 will be realtime?
I guess it was a fake trailer, after all.
Define 'fake'. If the E3 trailer was in game, how come, taking zero downgrades in asset quality, the gameplay some months later is running at 30 fps? They must have done something to the level to reach 60 fps in the trailer. Maybe they removed a load of level content outside of the camera view? And of course, no AI. Maybe they pre-baked the physics too. So was the 60 fps E3 trailer fake? From the POV of it being produced in realtime in engine, no. From the POV of it being taken from the gameplay engine and representing what the game was doing at the time, quite possibly yes.E3 trailer was not a fake, and yes, cinematics will be realtime this time.
I don't remember them saying the trailer was in game, just using their engine in real time, i take it more like a tech showcase of their engine pushed to the maximum in a non gaming situation but still real time.
Naughty Dog said:All footage you see in the trailer was captured completely in engine. That’s Nathan Drake rendered in 1080p full glory using the power of our PS4 engine. All footage you see in the trailer was captured completely in engine. We’re targeting 60fps for Uncharted 4: A Thief’s End and as you can see the visual fidelity for our character models will reach new heights.
In fact, thanks to the power of the PS4, right now Drake’s Uncharted 4 model is overdouble the polygons of Joel from The Last of Us PS3.
Now... lets talk about what "in engine real game level running on a real PS4" means. lol
They don't need to be in the same place. You can tell that the lighting is severely downgraded and the character model isn't nearly as good as it was before. Also far less foliage.
People don't like to shout "downgrades" because they like to, they do it because they can see the difference as clear as the night and day.