Uncharted 4: A Thief's End [PS4]

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Like I said. I'm not asking for ridiculously bouncy here. Just asking for realism. As for the question: Of course they move. Depending on the clothes, they move an awful lot. You don't notice it because you aren't paying attention, but then you probably aren't paying attention to animated chest hair, bulging knuckles and popping veins either.
"We demand the devs go to considerable effort to animate the boobs naturally so that we can't notice the results!"

Any girl adventuring with a Wonderbra instead of a sports bra isn't a heroine I could relate to.
 
But do big Hollywood movies show 'bouncing boobs' the way we see in some games? I could be wrong - it's not something I look at - but even movies with revealing cleavage won't have their chests bouncing all over the place and in fact will tend to look like statues.

If I think about it, when there is ever a scene in a movie with a girl running or jumping and her breasts reacting accordingly, it's because the director wanted that bouncing to be seen, for obvious reasons, and the whole scene becomes the "bouncing boobs scene" and not whatever it's meant to happen in it - say the intro to Baywatch or whenever they run/walk somewhere. No one cares where they're going or what they're doing, the purpose of those scenes was to see a lot of bouncing. Which is why we don't see that in big, more 'serious' films, cause no one wants to divert the attention from whatever plot or drama to the bouncing.

Am I completely wrong?

I think you're wrong in the sense that there's a lot of movement in people's bodies that you won't consciously notice, but you notice when it's not there.
 
"We demand the devs go to considerable effort to animate the boobs naturally so that we can't notice the results!"

Any girl adventuring with a Wonderbra instead of a sports bra isn't a heroine I could relate to.

Replace boobs with chest hair. Sounds equally ludicrous, doesn't it. Also happens to be one of the things ND is actively working on.
It's just really bad in this particular case because boobs are offensive and stuff.
 
Bodies do move quite a lot in form, and for sure, a woman reaching up to grab something like a ledge is going to have her breast pulled upwards. But of all the shortcomings to pull up realtime graphics for, that one seems pretty low priority to me - it's part of the overall lack of muscle simulation in games to date, and no more off-putting than arms that don't deform as moved. The fairly weak lighting model on the characters is much more of an issue IMO.

Spot the jiggly boobs

Seems to me hair and clothes are higher priority.
 
Replace boobs with chest hair. Sounds equally ludicrous, doesn't it. Also happens to be one of the things ND is actively working on.
It's just really bad in this particular case because boobs are offensive and stuff.
mmm I dont agree at all with the notions of the so called "civilized" world that certain body parts are offensive. Especially a woman's breast. The perception itself that it is "offensive", "object of sexual pleasure", "dirty" leads to censorship that further intensifies these unfair perceptions. The result is that people dont treat the human body (Especially the female body) for what it really is. These are left overs of the middle ages. Our bodies are amazing structures and beautifully made. The wonder of the human body has been a source of inspiration for many artists. Especially in ancient Greece.

Videogames should be treated as an art form. A quality form of art at that. Games that tend to highlight the female body are doing it in a very sexual materialistic manner (i.e Dead or Alive), while others avoid it for political reasons. Both are wrong. On the other hand the male body is depicted as an expression of violence and power expression (i.e God of War). These are unfortunate stereotypes.

I think its about time that games start to showcase the human body without taboos and stereotypes for their true marvel. Realistically animated breasts without exaggerations and wrong intentions are welcome. Sex sells but I wish such animalistic "marketing" practices are eliminated in gaming.

I see Uncharted 4's talent and attention to detail as a great medium to depict the artistry and the subtle details of a realistic CGI world
 
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Seems to me hair and clothes are higher priority.

Fully agree, that on the scale of things that could be improved, body deformation in general is not even near the top of the list, as they haven't mastered things like eye movement, hair, clothing which are far more noticeable.
 
mmm I dont agree at all with the notions of the so called "civilized" world that certain body parts are offensive. Especially a woman's breast. The perception itself that it is "offensive", "object of sexual pleasure", "dirty" leads to censorship that further intensifies these unfair perceptions. The result is that people dont treat the human body (Especially the female body) for what it really is. These are left overs of the middle ages. Our bodies are amazing structures and beautifully made. The wonder of the human body has been a source of inspiration for many artists. Especially in ancient Greece.

100% in agreement. The sad thing is that our species pretty much got over the whole puritanical nonsense some 30-40 years ago (and many times before that), and now it seems to be coming back with a vengeance. Again.
 
mmm I dont agree at all with the notions of the so called "civilized" world that certain body parts are offensive. Especially a woman's breast. The perception itself that it is "offensive", "object of sexual pleasure", "dirty" leads to censorship that further intensifies these unfair perceptions. The result is that people dont treat the human body (Especially the female body) for what it really is. These are left overs of the middle ages. Our bodies are amazing structures and beautifully made. The wonder of the human body has been a source of inspiration for many artists. Especially in ancient Greece.

Videogames should be treated as an art form. A quality form of art at that. Games that tend to highlight the female body are doing it in a very sexual materialistic manner (i.e Dead or Alive), while others avoid it for political reasons. Both are wrong. On the other hand the male body is depicted as an expression of violence and power expression (i.e God of War). These are unfortunate stereotypes.

I think its about time that games start to showcase the human body without taboos and stereotypes for their true marvel. Realistically animated breasts without exaggerations and wrong intentions are welcome. Sex sells but I wish such animalistic "marketing" practices are eliminated in gaming.

I see Uncharted 4's talent and attention to detail as a great medium to depict the artistry and the subtle details of a realistic CGI world
I kind of agree; when I was watching one of the PSX demonstrations with the woman being chased by a murderous clown, I couldn't help think that if I were in that situation I would have lost the towel pretty quickly.

Now if a developer would be able to replicate a situation like that, with the character losing the towel so they could move more quickly and expressing it in a non-sexualised way, with the possible fear of what the clown might do would be taking gaming a step forward. I'd wonder how many gamers would feel more attached to that vulnerable person. Regardless of if that person was a man or a woman.

It'd be near impossible to do appropriately and would take some astonishing levels of animation.

Edit: I shouldn't write here on my phone while in a meeting!
 
The above scenario would immediately raise the question of why the clown had to chase her wearing nothing but a towel in the first place. The entire setup is very much a horror cliche. Pure fan service.
 
This is getting a bit off-topic but the problem here is not 'the world', but the long-standing depiction and treatment of women in 90% of Hollywood movies, which needless to say is full of double standards, clichés, and pretty much stuck in the last millennium. So of course it's 'normal' to see a pretty young girl getting chased by a maniac while wearing nothing but a towel, but god forbid you'd show more than that or you'd fall into B-movie territory! Bad example but this is life in the movie industry, still today. The clichés go on and on, they don't end with women of course.
 
QD already showcased what they can do with their PS3 pipeline on PS4 :)

I expect that their next game will again surpass their last tech demo [HR surpassed The Casting, Beyond surpassed Kara].
 
One thing to note about the dynamics stuff like the chest hair and the shirt is that as good as they look, it's still not implemented using 'proper' simulations, it's once again the kind of approximation that I've been talking about with the shaders and reflections and such.

For example the various kinds of hair are just alpha mapped polygons, and the wind is just a 3D noise function carefully tuned to deform their vertices. Same with the shirt and the foliage.
It is indeed very good looking, but if we were to take it out of the game environment and try to insert the character into live filmed footage, it just wouldn't work and feel out of place. But it's obviously a huge effort to get it into the engine and it adds a lot of believability.

This is also true for the bouncing breasts thing - living bodies of humans and animals and all are mostly made out of soft tissue and our brain is very capable to detect all the subtle secondary dynamics in a subconscious way, evolution has trained us pretty well. And it's also quite important even if the person is fully clothed, as the fabric's movement is driven by the underlying body. I've been talking about games needing to look into this for a while know, and it's nice to see it starting to happen. I fully expect ND to look into this with the female characters in UC4, and I trust them to do it with all the necessary subtlety.
 
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