Uncharted 4: A Thief's End [PS4]

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Okay, so I've finally managed to watch the rest of the PS talk and there was a pretty interesting audience question - what about the attractiveness of the characters. AW was a fascinating experience in many ways, as we've worked from the real life scan data but we did change things about the appearances of certain actors.

Cormack from the main cast was one where we didn't really alter anything except for the height - certain limitations required us to get everyone to the same height, even though this actor was about 176 cms and Troy Baker is something like 195. As far as I know there wasn't really a lot of fan reaction, but perhaps it had more to do with his role in the story, being a mentor and surrogate father type of figure.

Baker himself is - with all due respect - not completely AA movie talent level in his looks, although I think a lot of people still find him handsome. Nevertheless we've spent a lot of time on him but most of the conceptualization was from the client. The hair style after the 5-year time jump was definitely a good choice, it added a lot of assertiveness to the character and the change in his level of participation also contributed. I've seen some good reactions to Mitchell on the various forums, so it worked well - maybe it would've also helped if he was noticeably taller than the others, but you can never really tell.

But then there was Gideon (funnily enough that's also his real name) where the actor himself is actually kinda short and his face is pretty wrinkled with very thin skin and a pale complexion, and even though he is in an extremely good shape - basically all muscle - you don't get to see that either as the body model isn't based on him. He also has kinda buggy eyes and makes funny faces all the time when you look at the witness camera footage (this is basically a HD camera filming his face to get reference material for the facial animation).

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However, the CG version has the beard, the frosted tips hair, the tattoos, and the man has an awesome voice and his acting is pretty damn good as well. Somehow all these have transformed his CG version into this ruggedly handsome superstar - in our studio the production girls have pretty much fallen for him. A simple image search has turned up a lot of anim gifs on tumblr, which is IMHO the most obvious sign of popularity. They just love the guy.

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It kinda makes sense in hindsight, he's got all the bases covered - but it wasn't really intentional, in fact we have put more effort into the other characters - and yet he seems to be the real stand out from the cast.

So I guess the lesson here is that attractiveness is still something that's very hard to capture, there are just so many factors contributing to it. If you aim for it from the start, it will take a LOT of work to get it right and many factors of the overall impression are really really subtle.
 
Well after watching that 1 hour character art panel, It seems that there haven't been any real downgrades from the E3 trailer (besides framerate) other than what effects they ramp up for cutscenes, the nightime setting and the more roughed up Drake model.
 
Finally had time to watch the Gamersyde video with the corrected black levels and the higher image quality. Couple of things I've noticed:
- lighting works much better, but there's still a disconnect sometimes in the cave between environment and Drake; also, the incidence angle dependent shading on his clothing isn't properly shadowed or something, creating a sort of glow on his gear and such
- Drake's shirt has dynamic normal maps blended in to create extra folds whenever he raises his arms
- mud sticks on him after sliding down the watery slope
- his armpits are sweaty
- the enemy guy hanging to his leg gets a bloody nose after the kick in his face

Truly amazing attention to detail here. The proper colors are also much nicer - still not entirely photoreal but that's not a bad thing.
 
Mitchell hair style was bad, it was fine for me to play him until he removed his helmet lol

Personally, I think it added a lot to the character, a subtle expression of his growing self-confidence - notice how he started to become more active in the cinematics after the time jump as well.

It's also quite appreciated on tumblr, which is IMHO a good indicator of audience reaction to the characters. I usually try to find officially released pictures whenever I want to show stuff to somebody and tumblr images tend to come up in google searches.Well yeah sometimes they are creepy ;) but it's really a kind of heart warming experience to see emotional responses from completely unknown people. Goes a long way to keep you working late into the night... I mean, just how adorable is this? :)

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yes of course that is just my personnal taste, playing all those bald marines in many games, i was shocked when i saw him without a helmet for the first time, and even did not recognize him lol
 
I just saw a real jungle on TV yesterday and that made me realize how much closer to that they got here than any other game. People comparing this to the reveal trailer forgot to imagine what the game would probably look like in rain and a smaller corridor to walk through.

The water is really good already, a big step up again.

My biggest issue is that they haven't fixed the bullet impact issue that the game has always had. Really hope they can do something about that before launch.
 
About what? These shots are clearly not from the same point in the game ... the effects might be downgraded but you could never tell from these shots in isolation.
They don't need to be in the same place. You can tell that the lighting is severely downgraded and the character model isn't nearly as good as it was before. Also far less foliage.
 
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