It's not weird, from what we've seen so far it's by far the most visually inconsistent title out there, both in terms of performance and in terms of looks (can look absolutely amazing one time and like a last gen title the next). I think people have negative views towards FFXV because of all the delays and that it's been almost 10 years since the official reveal. Of course, I do hope they sort this out but I wouldn't bet on it from what we've seen in the multiple playable demos. Would love to be wrong though.
FF15 runs like ass though, as far as we've seen.
What kind of PBR do they use in UC4?
FF15 runs like ass though, as far as we've seen.
The 'pay to win' aspect can exist if the time to earn is massive. It's actually a real bugger as I find in trying to get my Footy game weightings right. If the content is so freely available through gameplay, there's no reason to buy, so that line earns no income as there's zero point to it. If you ramp up the in-game 'work' required to unlock, you price content out of player's reach without spending money.
Just your usual problem with shadowmapping precision/resolution & having certain caster-to-receiver distance resulting in acne.Anyway, there are some really low-res shadows here. Wonder what's going on.
One you have a more linear game with baked static world lighting. XV is open world and the gameplay (& story) is also heavily designed around having a dynamic time of day. In order to achieve great looking dynamic lighting, they also need great dynamic indirect lighting. U4 already has the benefit in rendering budget for other stuff based on that alone. The fact that U4 is more linear means ND can cherry pick what to polish up in front of the player. It's pretty evident where they're able to make graphical cutbacks due to it being non-open world. This is some rather low poly and low-res textures here for a game some people are clamoring to be the best graphics ever (don't get me wrong, I think it's a great looking game).
This is some rather low poly and low-res textures here for a game some people are clamoring to be the best graphics ever
Just your usual problem with shadowmapping precision/resolution & having certain caster-to-receiver distance resulting in acne.
Nobody made a graphical comparison between Uncharted4 and FF15... our discussion was about the technical choices made by developers and their ability to make the right compromises.
In its current state, FF15 is a complete mess from this point of view : horrible IQ, horrible performances, completely inconsistent visuals, etc.
Also, you have open world games with a good IQ, good performances and consistent visuals : ISS, MG5, GTA 5, Mad Max, Syndicate, etc.
So, this is not an excuse...
Feel free to name a game without any flaws... best graphics never meant perfection...
Why not check it on the ps4 itself?this is weird.... PSN says my Uncharted 4 is waiting other download to finish to download...
Doesn't change the fact that you're comparing completed games to an unreleased game that still has almost half a year before release. It's a bit dismissive to say the XV devs already made the "wrong" technical choices and compromises. They've been open about showing their game at various states and different builds regardless of quality (which I admit is a mistake in PR terms), and they have a massive amount of content they need to polish instead of the 15-20 hour game we're seeing here. Why do you think we've barely seen anything from Horizon, and absolutely nothing from Mass Effect Andromeda in years, both of which began development around the same time as XV reboot (all began full production in 2013, with pre-production work starting around 2011-2012). Their marketing is completely different and they aren't as open as Square in showing their WIP games at various states of graphical quality and performance. I admit XV looks rough in parts, but every game is while in development. We just don't get to see it that often.
Doesn't change the fact that you're comparing completed games to an unreleased game that still has almost half a year before release. It's a bit dismissive to say the XV devs already made the "wrong" technical choices and compromises. They've been open about showing their game at various states and different builds regardless of quality (which I admit is a mistake in PR terms), and they have a massive amount of content they need to polish instead of the 15-20 hour game we're seeing here. Why do you think we've barely seen anything from Horizon, and absolutely nothing from Mass Effect Andromeda in years, both of which began development around the same time as XV reboot (all began full production in 2013, with pre-production work starting around 2011-2012). Their marketing is completely different and they aren't as open as Square in showing their WIP games at various states of graphical quality and performance.
I admit XV looks rough in parts, but every game is while in development. We just don't get to see it that often.
15/20 hours is pretty big for an action game... you're not spending a big part of your time traveling empty areas while making questionable side quests.
But i agree with some of your points though and we can't make a definitive judgment on FF15 even if i think that many issues will remain on the final game.
(Start at 8min49)
We are not comparing alpha footage, we are comparing a publicly available demo released by Sqenix along with 2 versions of a previous demo (Duscae). They didn't have to release a demo, they chose to. If the demo is inconsistent and has terrible performance, what makes you think that it's salvageable in 5 months? Logically and from what we've seen so far we have more of a reason to suspect the final product rather than be sure of its quality, even if it does deliver in the end. Uncharted 4 on the other hand was always rock solid both from a presentation stand point but also from a performance one as well. You can argue all you want about linearity and baked lighting, the end result is all that matters to 99.9% of the user base who is actually paying for the game. If FFXV ships and is running lower than native res with terrible lod and performance nobody is going to care if they are running the most complex hair animation system in a game.
"Regular PBR"? What do you mean by that, and what are you distinguishing here as non-"regular"?So no regular PBR as used in Driveclub, The order or Battlefront? mmm...