Gawd, i wanna see more of the finished version of the psx demoShort non-spoiler video of the ending zone of the PSX 2014 demo. Game looks so awesome in its finished form.
And that's only just the local river, wait till we get to the open Caribbean sea with all sorts of crazy corals and what not. The graphics in underwater tho is simply eye meltingly good, everything just moves and looks so natural it's almost real.Holy crap that underwater gameplay (very early on, still spoilers)
One of the best looking underwater segments. That animation near the end of the video looks amazing as well! Look at those shaders, the lighting, the shadows, the occlusion just wow: http://abload.de/img/168k3e.png Trying to keep calm here but this looks really, really exciting. And that is in compressed video from Ps4 to youtube
Edit: Now that i looked at it again, seaweed is not tessellated, doesn't look as impressive compared to other titles in platforms such as the Xbox One or the Personal Computer for example in my opinion (totally unrelated, just bringing some examples) :|
/s
On a more serious note, you can see in that video that the occlusion tech used in that level is not a screen space one (or at least seems like it), easiest place to see that @ 0:38~ (look at leg paddles). Could be voxel based ao or dfao like the one epic is using in Unreal 4 or it could be something in-house.
Why? What's shown looks to me achievable via 2D sprites like other splashes.
Is this gameplay? Holy shit. The sheer density of detail is unbelievable.
Yes, this is well and truly the most incredible game I've ever seen, not only did they went to town with the amount of details, all the assets are drenched in beautiful lighting, shaders, all kinds of volumetrics, excellent shadow LOD and a pristine iq to boot. I got a feeling this is the main money shot of this game.
(area already showed in official trailers + Credit to Neogaf)
Honestly, the IQ is unbelievable... also, it's the best looking game i've seen to date.
I'll make an argument it could be. Render the sprite with a distortion channel and adjust the background pass for your refraction. I'm not seeing anything 3D in that. Which tallies with the other scene where Drake is in the sea penetrating a flat water surface. If there's any water modelling tech, why's that water just a flat plane? The giveaway will be when we can capture and compare splash footage - sprites will have the same repeating patterns of drops.Does that still look like a regular 2D sprite?
I'll make an argument it could be. Render the sprite with a distortion channel and adjust the background pass for your refraction. I'm not seeing anything 3D in that. Which tallies with the other scene where Drake is in the sea penetrating a flat water surface. If there's any water modelling tech, why's that water just a flat plane? The giveaway will be when we can capture and compare splash footage - sprites will have the same repeating patterns of drops.
my first time pre ordering from PSN
got the digital deluxe edition.
Dont care about all the bonuses except the story DLC.
and... the bonus wallpaper is horrible. truly horrible. (low res textures, barely dynamic, low-contrast system background)