Yeah I thought the Disney stuff is as closest to a "standard" as it gets...
GGX is everywhere this gen...
Yeah I thought the Disney stuff is as closest to a "standard" as it gets...
The scale of the games aren't even on the same level. You do realize Duscae was released as a vertical slice to gather feedback right? It wasn't supposed to be representative of the final graphics and performance, neither is Platinum.
You tell me. It just looks different, more cartoony, I mean, Disney?"Regular PBR"? What do you mean by that, and what are you distinguishing here as non-"regular"?
https://disney-animation.s3.amazonaws.com/library/s2012_pbs_disney_brdf_notes_v2.pdfYou tell me. It just looks different, more cartoony, I mean, Disney?
https://disney-animation.s3.amazonaws.com/library/s2012_pbs_disney_brdf_notes_v2.pdf
U4 looks a bit cartoony because the artists styled it like that, not because of the choice of BRDF. UE4's lighting model used Disney as a starting point for specular, for instance.
The diffuse component of Disney BRDF is an empirical model designed to fit reasonably well to measured MERL data, and can produce results matching the real world more closely than the vintage Lambert diffuse model that still gets used in a lot of games (including The Order 1886, incidentally).
Why are people, some who seem really into the franchise, watching spoiler material? Why spoil the game for yourself. I just don't get it. It's out next week.
Except for the trailers, I'm going into this blind. I want to be dazzled when I see things for the first time.
Are there any other games that use the Disney brdf standard besides uncharted 4 and sw: battlefront? This is very interesting to me, what are the benefits to using this brdf standard as opposed to the order 1886 one for example?https://disney-animation.s3.amazonaws.com/library/s2012_pbs_disney_brdf_notes_v2.pdf
U4 looks a bit cartoony because the artists styled it like that, not because of the choice of BRDF. UE4's lighting model used Disney as a starting point for specular, for instance.
The diffuse component of Disney BRDF is an empirical model designed to fit reasonably well to measured MERL data, and can produce results matching the real world more closely than the vintage Lambert diffuse model that still gets used in a lot of games (including The Order 1886, incidentally).