This doesn't guarantee you will be able to download fast enough from PSN
Yup I'm on 30 mbps fiver and ps4 only get like 1-2MBps.
So slow. Origin is much faster at more than 3MBps. Basically almost maxed my bandwidth.
This doesn't guarantee you will be able to download fast enough from PSN
But you know what Shifty, if you ever played the Zero G mode in UC2&3 then imagine the possibility in UC4 especially that E3 demo where the abundance of destruction is causing everything to fly in mid air.I guess 'Zero G' is another name for slow mo, given that whenever you see Zero G footage, everything is moving slowly. I don't think ultragpu is wanting everyone to float around...
UC4 in my opinion may end up being the best game ever created EVER!
In both looks and gameplay.
After watching the making of I'm blown away by the amount of detail and work that they have put into making things look proper in action as well as player environment interactivity.
Hardly. We all know UC's cinematics look awesome by default and even more so now that they're real time, but it's the combination of epic set pieces, pristine volumetric lighting, shadow, fog, good use of PBR, the abundance of destruction, extremely dense level of geometry in the environment, high res assets throughout, a good blend of high quality shaders, muscle deformation, very convincing character models and splendid animations that's separating this game from the rest. Sure it might not feature dynamic GI but no game does everything either, what's presented in UC4 conveys a sense of visual awe that's perhaps the most balanced and effective to the perceptive eyes all at native 1080p with good AA and AF. This game may very well deserve the top spot if its in game scene can resemble a concept art in quality such as this.If the demos of gameplay and graphics are on par with what's been shown lately, I would be in the strongly disagree camp. UC4 seems like it plays very similar to the other UC games. Graphics-wise it's basically on par with what's out now. A lot of PS4 fans love to show the ingame cinematics when touting that UC4 is mind-blowing, but for real -- it's all about what can render on the screen with full control of the camera, which disqualifies any in-game cinematics for judging graphics imo. Animation is incredible in the game though.
That's a concept art? I thought it's gameplay
Hardly. We all know UC's cinematics look awesome by default and even more so now that they're real time, but it's the combination of epic set pieces, pristine volumetric lighting, shadow, fog, good use of PBR, the abundance of destruction, extremely dense level of geometry in the environment, high res assets throughout, a good blend of high quality shaders, muscle deformation, very convincing character models and splendid animations that's separating this game from the rest. Sure it might not feature dynamic GI but no game does everything either, what's presented in UC4 conveys a sense of visual awe that's perhaps the most balanced and effective to the perceptive eyes all at native 1080p with good AA and AF. This game may very well deserve the top spot if its in game scene can resemble a concept art in quality such as this.
UC4 in my opinion may end up being the best game ever created EVER!
In both looks and gameplay.
After watching the making of I'm blown away by the amount of detail and work that they have put into making things look proper in action as well as player environment interactivity.
What I am excited about is the possibility to play stealth in combination with Rambo style. They strongly evolved the UC gameplay which had dedicated stealth sections and used gameplay elements from TLOU, where you can break the line of sight once detected and return to stealth.
Whoever says gameplay is the same simply hasn't played any of the games. Maybe the best thing about U4 is that they are taking a lot of good stuff from TLOU and using it to improve the Uncharted formula while also improving on what they did previously. Overhauled animation for everything (climbing, walking, contextual, aiming) all help as well as the rope mechanic which adds incredible verticality to the gameplay.
Hardly. We all know UC's cinematics look awesome by default and even more so now that they're real time, but it's the combination of epic set pieces, pristine volumetric lighting, shadow, fog, good use of PBR, the abundance of destruction, extremely dense level of geometry in the environment, high res assets throughout, a good blend of high quality shaders, muscle deformation, very convincing character models and splendid animations that's separating this game from the rest. Sure it might not feature dynamic GI but no game does everything either, what's presented in UC4 conveys a sense of visual awe that's perhaps the most balanced and effective to the perceptive eyes all at native 1080p with good AA and AF. This game may very well deserve the top spot if its in game scene can resemble a concept art in quality such as this.
SSS is definitely present during gameplay, with light transmitting through hair as well (something primal clearly lacks in the example picture you posted)
And you can always play this game, of spotting things that are out of place in a game, heck we have a thread dedicated for that sort of stuff. But you will always be missing the whole picture.
One example comparison with RotTR maxed out on my PC (about 4-5x more powerful than a Ps4)
The amount of shadows rendered in each scene, notice how RotTR lacks shadows in the distance from similarly positioned shots?
Now look how many U4 is rendering in the distance