"1080p, DTS 7.1, Chest Hair"
"1080p, DTS 7.1, Chest Hair"
His left cheek is sticking out more @ PSX.-Higher resolution shadow for the main light.
-More hair on the guy.
-Softer SSS that washes away the fine skin details.
PSX 2014 - E3 2015.His left cheek is sticking out more @ PSX.
Is PSX the latest?
Besides the dithering artifacts, it looks as good as the singleplayer game play captures I shared back on page 100 in terms of shading and polygons. This is still impressive considering your screens were captured on consumer hardware and at 60 fps to boot : )since they won't let me play a MP match as i keep getting disconnected at the beginning of every game, i'll post close ups of tutorial gameplay MP 60fps Drake who does not look as good as SP 30fps cutscenes, boo !
http://i.imgur.com/htfLBXz.jpg
http://i.imgur.com/inVNaGy.jpg
since they won't let me play a MP match as i keep getting disconnected at the beginning of every game, i'll post close ups of tutorial gameplay MP 60fps Drake who does not look as good as SP 30fps cutscenes, boo !
http://i.imgur.com/htfLBXz.jpg
http://i.imgur.com/inVNaGy.jpg
Needs more drakeface (meme). In fact, I'd prefer it if they "downgraded" the model just for that.
e.g.
drakeface meme should return image results. I think these ones are from gaf too.This image is killing me, oddly enough this is the first time i see that :smile:
No one said completely different rendering tech, i think everyone is talking about improvements. The most obvious is the gif i posted above, exact same scene, exact same frame, two completely different scenes tonally. And that's from E3 some months ago from a build whoever knows how old right now. Expecting various small improvements before release is just simple, normal procedure by every dev for all games not just ND and Uncharted. It's disrespectful towards the people currently working their ass off at ND to say they've done or will do nothing to improve the game before release. And yes, the PSX 2015 footage looks the best out of everything they've showed, again, that is not surprising. And like i said, i'll update the exact same scene at release to see what's changed and what is not.
This thread took a funny turn, how long till modded Skyrim starts showing up
A totally irrelevant gif
What part is stylized in U4, specifically?- as for realism, UC is obviously stylized and not aiming for 100% photorealism; I think the right term is hyper-real, meaning it's a stylized version of reality, like in the FFTSW movie, building on top of photorealism
Are you sure you're don't have it backwards? The screenshot with the more visible skin details (particularly the pores) is from PSX, last year's PSX. The more recent screenshot in that comparison, E3 2015, is the one with a stronger SSS component compared to the diffuse and a waxier skin look as a result.This is a good example image IMHO.
Stuff I'd say has been changed:
- textures reworked; maybe just wrinkle maps on the face
- skin shading reworked: skin details more visible, probably because of diffuse component being stronger compared to SSS component now
- eyelash transparency reworked, eye reflections sharper
- hair reworked; perhaps just the shaders, but probably even hair and eyebrow geo and textures
- the tattoo on the neck has moved, it's probably because of skinning/deformation changes; the change of shapes on his right side also suggests a geometry difference which supports this
These changes are probably a combined result of asset tweaks and renderer/shader (code) tweaks. These may be subtle, but I'd say that they improve the results significantly. All about moving from 80-90% there to 95-9x% there, which is usually the hardest part to do.
There are also more obvious changes like the shirt texture or the background, but these are more about art direction, with the goal of separating the character from the background (hair and bg were both dark, blurring the silhouette; now there's clear contrast).