I think it's more about artstyle and the general impact each game have on a person. It's not about the number of shaders, polygons or "next gen" techniques where I am pretty sure UC4 would win (well except maybe against battlefront though).Trolls gonna troll. It is the best looking PS4 games with The Order 1886 and Star Wars Battlefront...
My refund policy is 7 days.100% guarantee or my money back?
Would you be so kindly to take a screenshot to prove it?I'll say it again. The PSX 2014 demo had volumetric lightshafts already, it just wasn't all too evident. Not that it matters, but just for the sake of factual correctness.
I think it's more about artstyle and the general impact each game have on a person. It's not about the number of shaders, polygons or "next gen" techniques where I am pretty sure UC4 would win (well except maybe against battlefront though).
Basically here it's realistic / gritty games VS cartoony / colorful ones. Many people in some cases will find the former games more impressive even if those are objectively less pushing the hardware than the latter.
I personally believe Uncharted 4 is a good looking title, but I also don't believe it is above and beyond a few other game titles with the narrative shared by some posters from what I have seen for myself from Uncharted 4 so far : )I think it's more about artstyle and the general impact each game have on a person. It's not about the number of shaders, polygons or "next gen" techniques where I am pretty sure UC4 would win (well except maybe against battlefront though).
Basically here it's realistic / gritty games VS cartoony / colorful ones. Many people in some cases will find the former games more impressive even if those are objectively less pushing the hardware than the latter.
In my opinion (I'm just being honest), from what I've seen for myself, I personally believe Portal 2's assets outputs a more realistic convincing visual than Uncharted 4 in gameplay comparisons.Sigh, let go of the last gen guys.
This thread took a funny turn, how long till modded Skyrim starts showing up
A totally irrelevant gif
I am sure nothing has changed since E3, some of you have checked out your logic card trying to promote your agendas
Just some simple math for you
I will be sure to update that gif when the final game hits.
- PSX -> E3 = Approx 180 days
- E3 -> Release date = Approx 270 days
Interesting...the PSX trailer version of Drake's hair seems improved almost to the E3 2014 promo version of Drake.
Here is another comparison between the Gameplay reveal vs the game awards trailer
The sss on the skin looks very convincing now.
And now with concrete evidence in the thread directly contradicting the hypothesis of both L. Scofield and VFX_Veteran(that in fact, nothing has changed since PSX [a year ago], and scene by scene lighting variations are to blame for improved visual fidelity), both are never to be seen again until the next bullet point for complaining shows up, repeating the same process.
I love the internet.
And no matter how you want to spin it this:
Is impressive that it's running real-time on a Ps4, which is by no means a tech powerhouse. Getting something like that to run on "budget hardware" takes a lot of time and a lot of work. Something has to be said about the people who fight with limited resources everyday to produce something visually pleasing, instead of just saying "they'll have to buy better hardware to play what i am going to code".
The only thing unrealistic about Uncharted 4 could be the color palette. Everything else is pretty much going for a realistic style, characters, setting, materials, etc...I'm not sure what the point is in comparing screenshots. Screenshot is not going to be something Uncharted will ever excel in, because it's not that type of game. You see, the developers have focused a lot of the finite resources available to them not to create a photo-realistic game that looks great in still captures, but one that feels alive when in motion. This is where the whole dynamic objects come into play, the openness of the environment - in other words, the entire world built around the story that is interactive on a broad level and central to the core mechanics of the game itself. That costs performance, and more importantly, it also costs time to create assets for such a huge world. I know Crysis is open world, but its a very different game at its core level with different requirements (and different goals).
The only thing unrealistic about Uncharted 4 could be the color palette. Everything else is pretty much going for a realistic style, characters, setting, materials, etc...
So motion and facial capture are now unrealistic? Every object in the videos has the same proportions they would have in the real world, from basic props all the way to major buildings and that includes the characters.Totally disagree there. ALmost every shape is unrealistic. Just the shaders and lighting are realistic, everything else, including animations, expressions, silhouttes, shapes of things, colours, are all unrealistic.
Yeah, the movement of objects is pretty cool from what I've seen :>I'm not sure what the point is in comparing screenshots. Screenshot is not going to be something Uncharted will ever excel in, because it's not that type of game. You see, the developers have focused a lot of the finite resources available to them not to create a photo-realistic game that looks great in still captures, but one that feels alive when in motion. This is where the whole dynamic objects come into play, the openness of the environment - in other words, the entire world built around the story that is interactive on a broad level and central to the core mechanics of the game itself. That costs performance, and more importantly, it also costs time to create assets for such a huge world. I know Crysis is open world, but its a very different game at its core level with different requirements (and different goals).
These features should be highlighted on the box!-More hair on the guy.
-Shirt dirt.