UE5 Timeline; When will other games release using Unreal Engine 5? *spawn*

Discussion in 'Console Technology' started by lefantome, May 13, 2020.

  1. Kaotik

    Kaotik Drunk Member
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    It's not a typo, if it was Epic would have noticed every single news piece quoting that schedule and corrected it.
     
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  2. Quadbitnomial

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    All I can add is, if you're trying to sell a new version of your highly utilized commercial engine, it helps for you to get input during development from other developers other than your own on how it fits into their development pipeline. I don't doubt devs at Microsoft have previews of UE5. Sony definitely does as this was originally supposed to debut at GDC running on PS5 Dev kits.
     
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  3. BRiT

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    I'm sure it's not a typo. It fits general release timelines.
    • Release early access beta / alphas [early 2021]
    • Release your own game on it [ mid 2021]
    • Fix any found or reported bugs from your own game release
    • Full Release of finalized version with field tested bug fixes [late 2021]



    Screenshot from Epic's Official page @ https://www.unrealengine.com/en-US/blog/a-first-look-at-unreal-engine-5, to see if wording changes later on...

    UE5_Late_2021.PNG
     
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  4. Globalisateur

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    I can't wait to see UE5 put in good use next year in Fortnite...and its famous hundreds of polygons to process and display simultaneously in the same frame. :lol2:
     
  5. iroboto

    iroboto Daft Funk
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    hey hey hey!
    it's gonna be next gen! it can happen, you never know!
     
  6. chris1515

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    See this on era, it seems UE 5 is late.
     
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  7. BRiT

    BRiT (>• •)>⌐■-■ (⌐■-■)
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    So with the preview being pushed back to end of 2021, that means early to mid 2022 for full release most likely. Possibly later.
     
  8. chris1515

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    https://www.resetera.com/threads/graphic-fidelity-i-expect-next-gen.184101/post-64202199

    By a character artist, his team is testing Unreal Engine 5

     
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  9. jlippo

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  10. snc

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    so first games close to ps6 release ?
     
  11. chris1515

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    The engine is tested by multiples teams. I think it will be ok. I don't expect Ue 5 games before end of 2022/2023.

    https://www.resetera.com/threads/graphic-fidelity-i-expect-next-gen.184101/post-61514239

    He said in march UE5 was already tested.

     
    #31 chris1515, May 4, 2021
    Last edited: May 4, 2021
  12. snc

    snc
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  13. cheapchips

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    What do you mean by real advantage?

    Just switching over to Lumen should be a benefit for plenty of titles, both visually and production wise. That should be similar to Exodus''s efforts to switch over it's lighting.

    Leveraging Nanite should be a problem of art pipeline as much as anything, so that might take longer. Even there, toggling Nanite on rigid objects, have everything at it's highest LOD and then doing a further 'moar objects' pass should still give good short term results?

    It's not like UE5 is a new engine. As they've described it, Nanite and Lumen are just new features.
     
  14. snc

    snc
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    to develop game that use nanite and lumen at it core, not just update engine from ue4 to ue5 and recompile
     
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  15. cheapchips

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    What do you think the ground up approach delivers over transitioned titles that are beginning/mid production now (not asking in a hostile way, just curious)?
     
  16. snc

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    that it will be used :D if you have some resolution that work you probably won't rewrite from ground as it costs time/budget etc
     
  17. chris1515

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    I suppose team did not begin to test the engine in March 2021 but since last year or maybe end of 2019.
     
    #37 chris1515, May 4, 2021
    Last edited: May 4, 2021
  18. cheapchips

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    :)

    I think Lumen will be. Exodus EE shows much of an upgrade global dynamic GI is. It's should be a relatively cheap, fast way to make your game look a bit more nextgen in 2022.

    Nanite doesn't automatically give every statue teeth with modelled grooves, but having everything at the highest LOD and giving the option of a chucking essentially as many extra objects in a scene as devs like will give some good results I think.

    I don't expect any big budget games to leverage more dynamic environments, er, ever really. $$$ game design is too conservative by necessity. :???:
     
  19. jlippo

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    Yup.

    Also if it's as easy to use as virtual textures as was implied, it will be used just to get rid of the possible extra work and worries that LoDs might cause.
    If they can skip Low/High poly bake for some objects, it would be awesome.
     
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