Ubisoft announces Assassin's Creed (formerly Project Assassin)

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Vysez said:
The best thing to do is to wait until they start releasing real media (SSAA for the screenshots aside, since most publishers do that anyway) or until the press start capturing their own media.

And, yeah the screeshots don't look impressive at all, especially compared to the video.

There are larger versions and it's quite clear there's aliasing there. These aren't target shots, or don't appear to be.

As for not being "impressive at all", I'd wonder what is then..or what exactly people expect. This is definitely above par to me, but I guess we'll agree to disagree :) Footage should be interesting..
 
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Titanio said:
There are larger versions and it's quite clear there's aliasing there. These aren't target shots.
The video is the "target render", as this term is the one people like to use in situation like theses, and the screenshot are the real deal, that's why I said that people should wait for the real media to be released before praising the graphical quality of any new Ubi Soft games.

Not that Ubi Soft games do not tend to deliver on the graphical side, since most of them do (Sad that their framerate and their code stability aren't as good, though). It's just that what they do release as promotonal screenshots are a bit "ahead" of the classical SSAA that most publishers use.
 
I think it looks good.

I like the setting, and the main character is well done (imo, at least). About the only thing I'd question is likely artificially upped AA that so many companies like to give us when they release screenshots.

Hopefully there are some hints on story/gameplay coming soon.
 
Vysez said:
I just can't understand why so many people keep on raving about Ubi Soft early videos and/or screenshots for their new games...
I mean, how many time do they need to fool them before they're starting to see a certain pattern going on.

Well UBI gets some street cred back from me after what they did with GRAW. That game met, or exceeded, the early target screens and videos.
 
oh this is the PoP team?

man their control scheme and animation was top notch, I'll hope for more of the same and then some with this game
 
Vysez said:
And, yeah the screeshots don't look impressive at all, especially compared to the video.
I wonder how much is more artistry than engine though? In the vid, most of that was up close and arty in incredible detail. The moment you take a game perspective you're losing that framing. Photography isn't about capturing the light from a scene, but framing it to set a mood or feeling or idea. You can't do that in a game where the photography is all about function, so the same excellent assets look weak in the game (potentially, dunno if the movies assets are in game. Could just be CG renders).

The in-game pics look okay to me. There's obviously a very lowres shadow on the assissin in the second one, but if all those people are moving smoothly and convincingly it'll look good, and animation seems to be a key feature of this title from talk. Unfortunately the video showed very little obvious in-game footage, and that looked quite glitchy on the framerate to me. I hope to goodness not every next-gen game is going to start at naffy erratic framerates as those seem to get worse over time with more stuff being add at cost to framerate.

In summary, game doesn't look bad, might look great in motion, but like all these promo and teasy trailers they're cut as though for a movie and give no idea as to the actual game. I agree with the idea people should stop getting excited with promo trailers (though that's what their created for!) and appreciate they are next to meaningless, in the same way the painted covers of Spectrum game cassettes didn't show what the actual Spectrum game was like!
 
A video interview is up:

http://www.gametrailers.com/gamepage.php?id=2581

A summary of info in there:

All based on historical fact, people you assassinate were actual people assassinated in a year during the Crusade.

Fast paced action - approach, assassinate, fast paced escape through the crowd.

Emphasis on crowd gameplay and free-running ("like skateboarding without a skateboard"). Cities totally interactive, anything that sticks out 2 inches, you can use to climb with etc.

Some small RPG elements.

Main weapon is hidden blade but also swords, throwing blades and more as you level up.

Out on PS3 in 2007.
 
Xenus said:
Not anymore it appears as if it really is PS3 only.

It'll probably be multiplatform eventually, this is Ubi afterall. MS already mentioned it at their own conference last year, so it's probably a matter of being a timed exclusive.
 
Yeah, but isn't this really weird? Assassin's Creed and Mercenaries 2 both looking like PS3 exclusives when history strongly suggests otherwise? I really, really hope those games make it to the 360 at some point. It would really suck if not.
 
Inane_Dork said:
Yeah, but isn't this really weird? Assassin's Creed and Mercenaries 2 both looking like PS3 exclusives when history strongly suggests otherwise? I really, really hope those games make it to the 360 at some point. It would really suck if not.


It will but certainly after their PS3 release.
 
GS guy was mentioning having played this today (closed door demo maybe?) and said it is over the top good
animation and interaction galore

we knew it would be with the PoP SoT team. :D
 
GameSpot are blown away!:D
First impressions + interview with the producer:

http://www.gamespot.com/e3/e3story.html?sid=6150586&pid=930022

IGN has one too:
http://ps3.ign.com/articles/707/707960p1.html

Edit : Didn't have the chance to read it before I posted, but wow, this game seems awesome!
"The three cities in Assassin's Creed will be Altair's playground. According to the designers, any surface that extends out more than two inches from a wall can be latched onto by Altair, who would make a champion rock climber. He can scale many surfaces and mantle up onto anything he can grab. Yet the city itself looks incredibly real. (We even got to see the whole thing from a high vantage point after climbing to a very tall building, though the frame rate dropped--but we're confident that visual blemishes like these will all be fixed.) The game gives a strangely liberating feeling--Altair is like a superhero but his abilities don't seem superhuman, for the most part."
 
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E3 2006: Xbox 360 Assassinated
Ubisoft Montreal's Prince of Persia influenced action game may come to Xbox 360.
by Douglass C. Perry
May 12, 2006 - Ubisoft Montreal revealed its next incredible project, Assassins: Creed, exclusively for PlayStation 3 at E3 this year, much to the delight of Sony console fans and to the dismay of Microsoft consoles fans.

A third-person action game in the vein of Prince of Persia, Ubisoft Montreal's newest title shows off the next generation with fantastic texture work, early but promising animations, and newly envisioned levels of Prince/Spider-Men climbing/traversing. But the game, officially, is strictly exclusive to PlayStation 3. Ubisoft officially would not comment on a possible Xbox 360 version.

According to sources close to the company, however, there are potential plans for an Xbox 360 version at Assassins: Creed sometime in 2007. Additionally, Microsoft sources who asked not to be mentioned by name, claimed the demo, hidden behind closed doors at E3, was running on an Xbox 360 using a third-party USB PlayStation controller. The game system was hidden in a stand covered by a sheet. Again, Ubisoft officials would not comment.

We'll have more soon.

don't know how true this is but it was posted on IGN and then taken down, they have more info here
 
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