Adding to Cornsnake, even if the MMO hadn't been cancelled, budgetting a game to sell 3 million to break even is ridiculous. BHG's success was Rise of Nations, selling around a million with expansion pack going by Wiki. It's unclear what this "3 million sales to break even" number is talking about, but if 38Studios were hoping KoA would sell 3 million and bail them out of the financial hole of the MMO, that was a wild gamble, and if the 3 million really was just for KoA, they were doomed from the start.
I took a brief look at the reports about what happened and there's all sorts of shady stuff going on.
The sales number to break even was basically a quote from the governor of RI. RI being a major investor in 38 Studios. The governor wanting to put himself in a good light by placing all the blame on the game studio, and in the process allegedly scaring away a publisher who was interested in publishing and providing additional funding for the MMO.
The money that was borrowed from the state (a loan to attract games developers to the state of RI, a bad idea in itself) mostly went to funding the developement of the MMO. Again, a bad idea to invest tens of millions of taxpayer dollars into a relatively unproven game studio (38 Studios).
And, evidently the state got antsy and wanted the first game released by 38 Studios to basically recoup all or most of the loan. When that didn't happen, in steps the Governor to put his stamp of disapproval on it in the strongest way possible.
Hence, KoA, got to be the political scapegoat. There was no way it was going to recoup the investment money (most of which went to fund the MMO which Big Huge Games had no part of).
So, none of this was due to any mismanagement on BHG's part (the developers of KoA, 38 Studios didn't contribute to the developement of KoA in any significant way other than funding). I dare say that KoA itself was most likely profitable in terms of the money invested in its developement. Unfortunately, it was saddled with the baggage of having to also recoup development costs of the significantly more costly MMO that was under developement. An MMO that may have been a bit too ambitious as it was supposed to launch before KoA (it had already been delayed 1-2 years from the original internal target date, IIRC).
It's unfortunate that despite doing a stellar job with KoA, BHG ended up sinking with the parent company, 38 studios. Hopefully, this will discourage states from trying to get into the game funding business. And even more importantly, hopefully this scares away game companies from using taxpayer dollars to develope their games.
Even more unfortunate as KoA 2 was in developement with changes to gameplay based on player feedback. But now the state of RI will likely end up with ownership of its IP, and the game will likely never get made. Rumor is that RI is asking too much for the IP for KoA.
Regards,
SB