Short schedule on DA2, ME2 & 3 compared to DA:O & ME1.
I completely disagree - the ME sequels had 2+ year schedules, and that's the industry standard for superior sequels in general. UC2/3, KZ3, CODX, and so on.
This is perfectly enough time to finetune an existing engine and build content for a game on it using experience from the first chapter's R&D and production stages.
ME1 needed more time because they made a huge jump from the KOTOR games. Dynamic lighting and shadows and normal mapping and multithreading and so on. ND spent at least as much time if not more - how long was it between the first UC demo and the game's release? Also, with the first chapter there's no way to reuse any existing assets or designs or game mechanics.
Thus ME1 and 2/3 are not comparable in any way. Not to mention that since Bioware relied on licensed engine tech, completely starting from scratch for the sequels was not an option anyway (especially considering the need to transfer the character and decision data).
Just that the shorter dev times were reflected in the end products, which is undeniable.
It is deniable. Both sequels exceeded ME1 by far in everything that relies on development time - stability, performance, content variety and quality, gameplay difficulty and so on.
If you were to mention the AC2 series, there I would probably agree; and I also don't have anything to support DA2 (even though I haven't played those games, it was obvious that the sequel was rushed.
My point was more that publisher mismanagement adversely affects game quality, and game developers too, hence pubs needing to spend more on useless stuff like voicework and marketing stunts to sell the game.
The ME series is a very bad example for your argument, again - sales and critical response were both getting better and better. Also, ME3 was even
delayed for a few months to give the devs enough time.
So it is actually a counter-example, a sequel done right with minimal publisher interference. EA didn't intervene even after the overblown online controversy issue and let Bioware handle it as they wanted to (free! DLC rich in expensive art content).