Reverend said:
When you have heard/read all sides of the story and take some time to digest them, it is most definitely for the lead video card reviewer of a media outlet that is amongst the most popular on the Internet to decide if something is right or wrong. In fact, it is that person's duty. Unless that person feels he shouldn't have such a responsibility for a reason. For a lead video card reviewer of such an outlet to think that he/she is not in a position to make and declare their stance/decision on an issue or subject matter means that he doesn't think he has a responsibility, or he knows he has a responsibility but he is either shirking his responsibility, indicates his hands are tied, not doing the job the public expects him to, or all. He should stop treating this as a "hobby" because his "voice" reaches out to millions and has a big hand in determining the shape of the entire 3D industry.
I may not be have the lead video card reviewers job in this website but I will seek an avenue for voicing my opinions (eg. NVIDIA/3DMark03 issue = NVIDIA cheating... NVIDIA/UT2003-filtering-issue = NVIDIA not being honest with reviewers... both expressed in forum posts by me... not on the front page because I don't think that would be appropriate because of who/what Dave is or is seen to be by the public that visit this site... the point is I will express my opinion regardless of the methiod/medium). If I see something wrong, I will tell it like I think it is, in the avenues I think best suits me.
I just don't think it is up for me alone to decide what is wrong and right with what a company is doing concerning video cards. I sure can't run that company better then they already are. Now, there may be times where it is clear cut and one can make those kind of decisions. But I believe the wrong and rightness of what they are doing should be decided by the cummunity as a whole. After all it is the end user that are buying these cards.
I see myself like a reporter, report all the facts as they are, let the consumer decide for themselves what they want out of the video card.
I can post my OPINION about what I would LIKE to see though, have to label it clearly as just that, an opinion.
StealthHawk said:
This seems to be what Kyle says. However, not wanting to take a stance on something does not mean you have to hide the issues. The issues should be properly exposed to the public, they can make their own decision after they have all the evidence.
Agreed, and I haven't hidden any issues. If I can prove it I've talked about it somewhere.
digitalwanderer said:
Y'know, I think that might be one of the biggest bones of contention I have with the site you work for right now...it IS your place to call this "right" or "wrong", and you folks just sit indifferently on the sidelines saying, "Well, we can't do anything about it."
You can, you SHOULD! By
not doing/saying anything about it you are endorsing it with your silence, which is WRONG.
The truth will out in the fullness of time Brent, how is your attitude going to look then?
It is my place to report, not to call right or wrong, I believe that to be in the hands of the community. Report the facts as they are, objectively, thats the way I see it anyways.
I suppose I can put my OPINION in there though, I have to make sure to label it clearly as that.
What truth is coming out in the fullness of time? I don't know what my attitude will be in the future, this whole scene is dynamic, and we change with it.
StealthHawk said:
edit: It also seems strange to me that now you are claiming that there is no visible difference between bilinear AF and trilinear AF. Especially when you said this about Performance vs Quality AF in UT2003:
I never said anywhere I can't tell the difference between Bilinear AF and Trilinear AF.
StealthHawk said:
And yet are you now implying that there is no difference between bilinear and trilinear when only 8x AF is used?
I am not implying that, I don't know where you picked that up.
StealthHawk said:
Interestingly enough, you gave the nod to the gfFX when no AF was applied in your UT2003 article. Are you saying you cannot see the difference between video 1 and video 2
I can see a difference in those videos, yes. A few things to note about those videos though. A much slower movement speed was used then what you normally move at in a real game. The difference is noticeable without AF, but when you apply AF, as most people would enabled with these cards then the difference is comparable. When I tested for movement in the article I played real multiplayer games on just about every map looking for mip-map boundary transitions with NVIDIA's Quasi Trilinear, and did not notice any that distracted me from gameplay.
StealthHawk said:
And of course, I am still wondering whether or not trilinear AF was really applied for the r9800 since you configured UT2003 this way:
The goal was to set the game up as the end user would. They would use the driver control panel to enable and disable AF. So on the NVIDIA card we set it to "Quality" and then tested with NoAF, then moved the slider over to 8X and tested. Then for the 9800 we ticked app preference and tested, and then unchecked it and move the slider to quality AF and tested. These are typical setups. Only advanced users know the options in the INI file and what you can do there. For the typical gamer they aren't going to mess with the INI file, they are going to use the driver control panels. That was the goal, to test in a typical gaming environment.