Trailer from Naughty Dog

So is it better or worse ? This is how a noob sees it (from top to bottom of the above link):

* Guy looks more rugged (although I hate the gaping mouth). Guy in the original picture looks constipated and more worried about girl friend dumping him.

* Hand looks more strong and real, rather than chubby.

* Shirt... no/little difference. I like both versions.

* Hair... as I mentioned earlier. Rotate the 3D screenshot to see different section of his hair gets highlighted. I like it !

* Wrist band looks washed out, may be due to flare.

* The chain now looks thinner and weighted rather than floating around his neck. Again... washed out, perhaps (?) because of flare.

* Same pirate under different lighting. There are more details on the pirate now, because he is closer (?)

* The background... there seem to be some artifacts in the scene, plus the lousy leaves. This is my only real complain (and the jaggies). The wet rocks look really good though.
 
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Agreed. :smile:

Graphics rating IMO:
e3 vid: 10
3d shot: 6
misc others 6-8

Expected level when finished: 9

You're comparing a whole video to a SINGLE shot ? And based on such a...strange comparison, you're attributing gardes and predicting furtur outcomes ? :oops:

PS : Maybe you're being sarcastic in which case I apologize for not grasping the nuances... :smile:
 
Thanks for the reply Pakotlar :smile: - Farid answered this on the previous page though.
Unless you have conflicting information?

yeah, I think i was trying to say the same thing. I believe the G7x can render 2xAA in 1 cycle, 4xAA in 2, and so on. It was possible to get 8x/16x on G7x (afaik), just it would take loopback.

http://www.beyond3d.com/previews/nvidia/g70/index.php?p=02 (yeah, single cycle 2x)

http://www.nvnews.net/vbulletin/showthread.php?t=52647 (8x differentiated from 8xS)

I don't see why the ROP's wouldn't be as capable on RSX, but again, considering how much hit 8xAA takes on G70, it wouldn't make much sense to do it on RSX with less bandwidth.
 
So is it better or worse ? This is how a noob sees it (from top to bottom of the above link):

* Guy looks more rugged (although I hate the gaping mouth). Guy in the original picture looks constipated and more worried about girl friend dumping him.

* Hand looks more strong and real, rather than chubby.

* Shirt... no/little difference. I like both versions.

* Hair... as I mentioned earlier. Rotate the 3D screenshot to see different section of his hair gets highlighted. I like it !

* Wrist band looks washed out, may be due to flare.

* The chain now looks thinner and weighted rather than floating around his neck. Again... washed out, perhaps (?) because of flare.

* Same pirate under different lighting. There are more details on the pirate now, because he is closer (?)

* The background... there seem to be some artifacts in the scene, plus the lousy leaves. This is my only real complain (and the jaggies). The wet rocks look really good though.

I agree with all of the above. However I think the first impression would be, overall one looks much better than the other. The rest are details that would be revealed after looking for them.

These details along with other improvements are to be expected. Many key games follow a steady progression of added/altered detail.

In addition to these tweaks, I'd like to see them improve the overall image quality.

I'd also like to see how the final animations transistion as they looked sweet in the trailer. One of the key aspects of this game in my opinion. It looked almost as if they were developing their own Natural Motion Tech in parallel. I wouldn't be surprised if ND revealed that they are in fact a licensee.
 
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New info from gameinformer (taken from gaf's chubigans):
Got my copy of GI right in front of me...here's what I see so far:

-Release is "winter 2007"
-single player only it seems

"After hearing about the game's cinematic story, seeing the technology that backs up the exciting plotline, and playing the game for ourselves, we're sure about one thing. This is one title that should give hold-outs against the pricey PS3 a reason to pause and look again."

-They want an emotional story, and so far there's fifty minutes of cinematics.
-They have an awesome animation scheme that allows for over 1,200 different unique ways of doings things like taking cover. There's nine screens of Drake taking cover behind a pillar...all of them completely different stances. Freaking awesome. (the final game will have 3,000)
-Sixaxis allows for some tilting moments, like crossing a narrow log and balancing, Kratos-style.
-more on the unique animations: if Drake is running across an open field, he will visibly become more and more out of breath, his entire body shaking if he runs enough. His face will show all these emotions as well.
-Everything in the jungle shifts and sways, with dynamic shadowing, and high-dynamic range lighting.
-soundtrack is also dynamic
-graphics are really, really good looking. I can't imagine how this thing is gonna look in real time...crazy.

And that's it...most of the time was spent on the tech and the story, less so with gameplay...which sounds like it's still a ways off.

edit:

MORE INFO:

While much of the article explains how great the story will be while not actually getting into details, the opening paragraph gives us a nice clue:

"Sir Francis Drake had a wealth of titles to his name by the time he died at sea in the winter of 1596. To his English Countrymen, he was a hero...an explorer who circumnavigated the globe, a sea captain who sunk dozens of ships in the Spanish Armada, and a knight by Queen Elizabeth's own hand. To his enemies, he was the worst sort of villain...a marauder that heartlessly destroyed their ports and colonies, a pirate that ceaselessly stole their chests of gold, spices and jewels. Whatever people called him, his infamous adventuring career came to an end when his body was tipped over the side of his ship off the coast of Panama some 400 years ago. But what if that lead coffin held no body? What if there was instead a mysterious book that hinted at his last great adventure? What if you found that book?"

The Audio Director speaks: "If I could have a metric for how well the game is doing sound-wise, it would be how far I can get through this game with my eyes closed."

While vehicles aren't a main focus in the game, they'll be there. One concept screen shows a jeep with you in the turret seat, another level has you piloting a jetski navigating submerged buildings and looking for clues. Still another has white-water rapids in another chase scene.

Naughty Dog (paraphrasing here): "With PS1, we had to go very simplistic...cartoonish. With PS2, we could take it up a notch with Jak but not quite human yet. With the PS3, we can finally do full-on human gaming while taking all of our great gameplay from past games we've done into this."

All cinematics are motion-captured with a director on the set...it's like a real movie (a la Heavenly Sword).

You won't be alone, as the girl in the mag cover shows (like Half-Life 2 in a way).

GI sums up the game: It's Die Hard meets Indiana Jones, with gameplay that goes back to Prince of Persia and Tomb Raider and gun segments like Gears of War. Ultimately however, it's a new genre that's unclassifiable at this point.

Oh, and graphics are Blue Steel, but will be Magnum in videos and when it comes out much later in the year for sure. :D

edit:
FINAL INFO:

Here's the part where GI gets some hands on time with the game:

"Control of the action was in our hands in the level that followed. Nathan finds himself in a stunning moss-covered forest, with a streaming waterfall nearby. Climbing the rocks, we ascended up out of the basin. A wide gap between the cliffs above required a wild leap to the opposing ledge. Barely grasping the far edge, Nathan banged hard against the hard rock wall, knocking his breath away before we pulled up and over onto the far side.

A downed tree in the next area served to illustrate one of the game's uses of the Sixaxis controller. As we walked Nathan across the narrow beam, we controlled his balance by twisting the controller from side to side, which unsurprisingly resulted in him tumbling belly first onto the log before we managed to inch him across.

Once there, we heard the shouted arrival of enemy pirates, soon to be followed by whizzing bullets. As Nathan instinctively ducked, we ran him for cover behind a nearby boulder. Leaning out amid heavy returning fire, a few wild shots from Nathan's pistol dropped his foes, and we ran forward to a hanging vine to continue our climb.

Next, we saw the first signs of the strange, misplaced Spanish ruins of the island as more scruffy pirates arrived to attack us. Diving from rock to tree amid a hail of gunfire, we occasionally scurried aside at the sound of a grenade dropping by our feet.

Standing still for very long is almost never an option, as enemies are constantly flanking for a better position. With another wave of pirates defeated, we platformed from one ruined Spanish wall to another to reach an ancient metal grate. A button press event sent it spinning off its rusted hinges, and beyond, another troop of pirates poured over an old wall as the music swelled into high gear."
 
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About the graphics, what's Blue Steel and what's Magnum for those of use not familiar with the English language :oops:
 
Geekgasm

It sounds so good! It sounds like my ideal SP action adventure game.

This is pretty much the game I am looking forward to playing the most this year.
 
Blue Steel and Magnum are facial expressions or "looks" of Ben Stiller in the movie Zoolander. Blue Steel and some others are great looks, but Magnum was a heroish reality bending super look :LOL:
What an awesome movie BTW.

edit: always somebody manages to beat me, though my explanation was more thural.:smile:
 
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Now you mention it, I know.

I thought it was something about the cop flick Blue Steel with Jaime Lee Curtis and Magnum PI.
 
I can't say I'm fond of the art style. The guy has an out-of-place smirk, and the girl looks like a boy. (She certainly has a man's nose.)
 
Maybe they modelled him on Ben Affleck

Seriously though, GI mention that his expression changes depending on what you are currently doing, sometimes people do have "out of place smirks"
 
I can't say I'm fond of the art style. The guy has an out-of-place smirk, and the girl looks like a boy. (She certainly has a man's nose.)

To be honest, I didn't know that was a female. :LOL: That said, it does lend character to the game.

As for the Blue Steel/Magnum thing, I knew Blue Steel was a look because I've heard about Zoolander from some friends but I wasn't aware of there being different "looks". So I guess Magnum is the ultimate look in the movie and this game will look ultimate or something like that in the end.:cool:
 
Disappointed if there's no online multiplayer mode of some kind.

No I'm not talking about death matches or capture the flag necessarily.

But something creative.

Of course a lot of work just getting this new game up and running with lot of assets and technology to build.

Maybe some downloadable multiplayer levels. Or can MP be appended to a game which seems to be developed for a SP, cinematic experience?
 
That animation system sounds pretty impressive. Can't wait to see something in action...

Dammit, I gotto add a PS3 to the purchase list for this year.
 
Disappointed if there's no online multiplayer mode of some kind.

No I'm not talking about death matches or capture the flag necessarily.

But something creative.

Of course a lot of work just getting this new game up and running with lot of assets and technology to build.

Maybe some downloadable multiplayer levels. Or can MP be appended to a game which seems to be developed for a SP, cinematic experience?

With a game like this I wouldnt expect much more than online co-op, and even then, that might be pushing it. (offline co-op?)
 
Online co-op is something that has been done many times on Xbox platforms and I've yet to see in a Playstation platform game. Personally, I think its a much better mode than competitive online, as I basically suck at competing. I think its a major plus that the Xbox platform has over Playstation. Hopefully we get to see this trend end as soon as possible.
 
Online co-op is something that has been done many times on Xbox platforms and I've yet to see in a Playstation platform game.

Champions of Norrath: 4 player co-op. There may be more, this is just one I remember off the top of my head (and ignoring the sports games.
 
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