Id say the new stuff looks ALOT better
From the quote, that 10% applies to shader performance, which does match the 10% clock-speed drop. But that also means incredibly accurate hardware targetting!Whatever the reasons... if it's 10%, I wonder which 10% he's refering to (Does it cover AA ?).
That's not CGI though. CGI is a shorthand way of saying a scene modelled and rendered in something like Maya; a game rendered with an offline rendering engine rather than a realtime engine. A game engine running at low speed and then sped up with extra AA isn't CGI.
It's also wrong to say the E3 trailer overshot the abilities of the PS3. If the trailer overshot anything (hopefully no-one here was taking the buckets of AA as to be expected from the game!), it's the developers expectations of what they could achieve with this game. Subtle difference, but important none-the-less. You can't look at that E3 trailer and say 'PS3 will never in its life-time produce something as good as that (ignoring the AA ) because the devs said they overestimated 10%.'
hmm, downage am not found
"overshot by 10%" is an opinion. In my opinion they overshot by significantly more if the latest pics compared to the original video are anything to go by.
Sure. If you want to be pedantic about it, you should compare the same exact frame (Same lighting condition, character model, etc.), and then state your "overshot siginificantly more" percentage as opinion. Where do we stop (until insanity takes over) ? What's the point of being so precise when we know the game is not final yet ?
I'd cast a vote to have ND focus on gameplay and animation/physics more once they get the feel close to the original trailer.
Once it's in motion, I doubt these minor details you noticed in 1 frame will make any difference... coz as a graphics casual, I already missed out some details you guys pointed out. The only things I noticed are the fake leaves, the jaggies and the slight change in character model. The gun flare made everything look stark, but the pirate in front (and the other one behind him, the trees and their shadows) look comparable to the original trailer.
me said:As I've said, we'll see where the game stands in Realtime gameplay and how close they got to the e3 vid. Personally I think Light, Shadow, AA, AF, and texture detail will all continue to fall short, I just want to see how close they get.
me said:Certainly promising and has oodles of potential. Not only graphically but could be loads of fun too!
me said:To disregard these differences is to discredit the teams efforts to match them in realtime.
Small images FTLhttp://generationdreamteam.free.fr/afrika/Uncharted/Unchartedcompa2.jpg
They have? You'll have to explain this and point them out to me, as I'm not seeing it. From the stills from the trailer, we see blurry textures lacking AF. Shadowing is excellent in the 3D sample. Lighting is too different from the trailer to be compared, but certainly isn't poor - the vegetation is casting and receiving shadows from the vegetation. Texture detail doesn't obviosuly look downgraded to me. Certainly on the protagonist, texture detail higher than the trailer.Regarding CGI:
This is not just the game engine sped up offline though. Many details I have outlined prior in this thread do not match the original trailer. Not just AA
As for now:
Lighting
Shadow
Texture Detail
AA
AF
Have all been downgraded from the e3 vid.
Yes, except you'll be hard pushed to get PS2 quality lighting from Maya If it's rendered in a graphics package rather than on a realtime engine, it's CGI. If it's rendered in the game engine, it's in-game, though not necessarily realtime. In this case, I'm not seeing anything that puts the E3 trailer at a CGI effort. It could be, but that's not obvious from the rendering. You don't look at it and think 'that's unreal' and comparing it to the realtime effort, the same effects seem to be in place.Does ps2-level geometry, textures, animation, and lighting rendered via MAYA equal CGI?
TheChefO said:To disregard these differences is to discredit the teams efforts to match them in realtime.
They have? You'll have to explain this and point them out to me, as I'm not seeing it. From the stills from the trailer, we see blurry textures lacking AF. Shadowing is excellent in the 3D sample. Lighting is too different from the trailer to be compared, but certainly isn't poor - the vegetation is casting and receiving shadows from the vegetation. Texture detail doesn't obviosuly look downgraded to me. Certainly on the protagonist, texture detail higher than the trailer.
The obviously shortfallings that I see are lack of AA and the skin shader, and the skin shader is hard to pin down given the different lighting. There's also a difference in the sense of vegetation density, but that mught be because of the choice of location in the still. As others have pointed out, there's scenes in the trailer that look similar in geometry detail.
Yes, except you'll be hard pushed to get PS2 quality lighting from Maya If it's rendered in a graphics package rather than on a realtime engine, it's CGI. If it's rendered in the game engine, it's in-game, though not necessarily realtime. In this case, I'm not seeing anything that puts the E3 trailer at a CGI effort. It could be, but that's not obvious from the rendering. You don't look at it and think 'that's unreal' and comparing it to the realtime effort, the same effects seem to be in place.
Ok, but I don't see how all these bickering about match/unmatch in 1 frame will help the developers' big picture. To some the differences matter, to others they don't. Even if they match the render, they may still fall flat in gameplay. In which case, it is irrelevant to me how hard they work to match the trailer.
The best and only real way to credit the team's effort is to buy the game (after looking at the total package). If they want our money, they better work hard for it in the face of stiff competition.
Since they will be featured in some game magazine next month, we will have better grasp of the game (and plenty of time) to complain. My money is currently reserved for Heavenly Sword, Assassin's Creed, GT HD, God of War II, Metal Gear, FF 13, ...
This is a new franchise I know very little about, it's not on my radar yet.
I agree there shouldn't be any bickering at all. The visuals are not matching the original e3 vid. Period.
They did put themselves in a tough situation though as the original e3 vid set a high standard that has not been matched yet.
In my world...
Certainly, and it applies to all games in recent history. Period. What's the point again except for the sake of promoting further arguments ?
Read this: http://www.whitedovebooks.co.uk/7-habits/7-habits.htm (See Habit #2).
It's one of those recommended readings. I use it myself too.
I certainly hope this title turns out better / gets a better showing soon.
While I appreciate your concern and desire to improve the quality of this site via my posting habits, (at least I'm guessing this was your aim?) I fail to see how this changes the fact that the e3 vid is significantly above all else shown.
It's subjective. See the post after yours for another perspective from your opinion that the e3 video is significantly above. I posted also because I can see where you're going, but I can't tell where it's significantly different.
* The discussion was originally framed under the context of a "downgrade", which I disagree because the game is not completed yet. It's a work in progress.
* Then it took the form of "match" or "unmatch", which I think it's the latter, but it's pretty close on cursory look, especially after the gamma correction. Some of the shortfalls you highlighted may be due to the gun flare or the darker setting.
I definitely feel that we need to see more to understand the situation better.