It seems they're trying way too hard with the bullet-time effect, they really don't have to overuse it like that. The animation is rather stiff as well, the overall direction of that cutscene could have been much better.
The character art is just downright awful as well. You forgot that part.
So let me get this straight:
Xbox 360 System Selling Blockbuster?:
1. Bad/stiff animation
2. Awful character design/modelling/art design
3. Contrived gameplay scenarios
3a. Combat looks shitty (F*ing copy GOW, Ninja Gaiden, and/or Devil May Cry please!)
4. Cool Sci-Fi setting
5. Interesting concept ideas
6. Nice texture work, some nice lighting, good level modelling
7. Some pretty badass bosses.
I feel like if they went back to the drawing board once again with new character models, reworked combat system that closely mirrors one of the other similar-category games mentioned above, lose the awful 'tude, and completely rework the animation, they would have an interesting product.
As it is now, I wouldn't let this game into my house for fear of infestation, and possible zombification. Not even a rental at this point.
Well you missed a shitload of the *good things* about the game.
- Diablo style dungeon crawler in 3d with advanced fighting engine
- Deep and complex storyline based on norse mythology (wicked)
- 4 player online co-op, with 5 different classes of characters
- fully upgradeable characters, multiple skill paths. Characters are complementary for co-op play.
- big loot drops ala WOW
Hell I loved diablo, as far as I'm concerned the cut scene's could suck ass, this'll still be a wicked game as long as they nail the fighting engine.
But the cut-scenes don't suck ass, they are generally top of the class easily. The previous two we've seen were excellent, on terms of voice acting, body language and cinemetography.
1- http://media.xbox360.ign.com/media/748/748783/vid_1967127.html
2 - http://media.xbox360.ign.com/media/748/748783/vid_1964726.html
This latest trailer is weak in the fight choreography, and ya a pretty derivitive scene, but the opening sequence is still really cool, it just falls apart in the latter half.
I'm not worried about the cut-scenes or storytelling in this game, it's the gameplay that needs to be proven.
it was a summation. i'm sure if you dissect it, you could find about 1000 good things about it and maybe like only 900 bad things and then it would be like really good?
"the dudes loincloth looks hot" #997
"his eyes are brown, i love that" #586
plus none of the thing you mentioned make a game anything but a Diablo styel Role Playing Game ala WOW, which, as we all know, doesn't make a good game.
And I would never buy a game for OMG HUGE LOOT DROPS! WOO!
Well you missed a shitload of the *good things* about the game.
- Diablo style dungeon crawler in 3d with advanced fighting engine
- Deep and complex storyline based on norse mythology (wicked)
- 4 player online co-op, with 5 different classes of characters
- fully upgradeable characters, multiple skill paths. Characters are complementary for co-op play.
- big loot drops ala WOW
Hell I loved diablo, as far as I'm concerned the cut scene's could suck ass, this'll still be a wicked game as long as they nail the fighting engine.
But the cut-scenes don't suck ass, they are generally top of the class easily. The previous two we've seen were excellent, on terms of voice acting, body language and cinemetography.
1- http://media.xbox360.ign.com/media/748/748783/vid_1967127.html
2 - http://media.xbox360.ign.com/media/748/748783/vid_1964726.html
This latest trailer is weak in the fight choreography, and ya a pretty derivitive scene, but the opening sequence is still really cool, it just falls apart in the latter half.
I'm not worried about the cut-scenes or storytelling in this game, it's the gameplay that needs to be proven.
I'm sorry Scooby but I will have to disagree.
Having a bunch of listed features doesn't necessarily equate to a good game, that's just what every game does on the back of the box, it's the execution of those features and they still haven't managed to show a good combat system, or a good variety of enemies, or interesting boss battles. Turning something into a multiplayer dungeon hack doesn't automatically makes it good, even if they call it "diablo-esque".
Are you kidding? No offense intended but top of WHAT class exactly? There are plenty of better cutscenes out there, with better facial expressions and voice-acting that shows better emotions when it comes to both variety and nuance.