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I warn you that trying to be a "completionist" in Skelige is boring as hell. Most of the treasure is underwater and remotely in the ocean so you have to sail there by boat, kill all the sirens around with a crossbow, dive, get the treasure, go up to the boat, sail again, kill with the crossbow, etc. for dozens of times. It's probably the least fun part of the whole game.
Adds book titled ‘A Miraculous Guide to Gwent’ which displays number of gwent cards missing from player’s base-game collection and information on where to find them, thus facilitating completion of achievement titled Collect ‘Em All. Tome in question can be obtained either from gwent playing scholar in Prologue or from merchant near St. Gregory’s Bridge in Gildorf district of Novigrad.
Adds option to display herb names above available interactions.
Adds option in Options/Gameplay to enable enemy level upscaling. If foes are too easy to defeat due to level difference, upscaling will render them a challenge. Change will not affect experience point gain, loot, or quest rewards. Option can be enabled or disabled at any time, even during combat (however, Vitality/Essence of foes is then fully restored).
Adds option in Options/Gameplay to disable automatic drawing and sheathing of sword.
Increases incidence of, and thus chances of finding, several monster-based ingredients required for crafting high level alchemy formulae.
Improves Player Statistics panel, adding maneuverable Geralt model. Improves visuals in panel for better readability.
Adds new functionality to books and scrolls. When first collected, they can be read immediately using single button without need of navigating to Inventory panel. All found but not yet read books and scrolls are stored in Quest Items and Other categories. Once read, books and scrolls can be sold as their content is saved in Books section of Glossary.
Improves overall visuals in Character Development panel.
Improves Inventory whereby items are divided into additional subcategories within their grids: weapons and armor; oils, potions and bombs; quest items and others; food and equestrian gear; crafting and alchemy. Additionally, introduces redesign of
tooltips enabling their resizing with single button. Also, item comparison is easier than ever given addition of summary of changes in stats.
Improves Inventory navigation when using gamepad. Slots are divided into sections and right stick can be used to jump between them.
Improves Crafting panel in merchant shops. Adds option to purchase missing diagram components directly from Crafting panel when talking to merchant, as well as clearer descriptions and option to resize item descriptions.
Introduces redesign of Repair panel in merchant shops. Adds single button enabling players to repair all equipped items.
Improves Remove Upgrade panel in merchant shops.
Improves Quick Access Menu whereby it can be accessed in one of two modes, with action either paused or slowed depending on button used.
Adds functionality whereby crossbow bolts can be switched via Quick Access Menu rather than being equipped from Inventory.
Adds counter for bombs and crossbow bolts to Quick Access Menu.
Improves region maps by adding pin filtering, more intuitive quest tracking, and a region overview for faster navigation.
Adds three new custom pins allowing players to mark areas for future reference.
Improves Adrenaline Bar which better displays number of stored Adrenaline Points and their status.
Improves display and behavior of Buffs, displayed in more intuitive manner showing time left, strength percentage, stacks, charges, or permanence where applicable. Buff icons now blink for approx. 10 seconds before expiration. For improved visibility,
names and exact expiration times for all effects are only visible when Quick Access menu is active.
Changes icons for decoctions, rendering them recognizable at first glance.
Changes icons for oils, rendering them recognizable at first glance.
Changes gwent card icons in shops, rendering factions recognizable at first glance.
Changes icons for mutagens.
Adds feature whereby equipment exceeding player character level can be previewed on character.
Improves sorting in Journal whereby active quest tab is always open and tracked quest is at top of quest list.
Improves quest item visuals so that Hearts of Stone and Blood and Wine quest items are now tagged with blue and red exclamation points, respectively
DLC Downloads
os: windows
lang: English
free DLC program (16 DLC) 1.21 523 MB Hearts of Stone - Witcher 3: Wild Hunt, The - Hearts of Stone (Part 1 of 3) 1.21 1 MB Hearts of Stone - Witcher 3: Wild Hunt, The - Hearts of Stone (Part 2 of 3) 1.21 4.1 GB Hearts of Stone - Witcher 3: Wild Hunt, The - Hearts of Stone (Part 3 of 3) 1.21 264 MB
Official trailer for Blood & Wine:
Really looking forward to this last expansion!
Saw this on Eurogamer, there is a mov called Super Turbo Lighting [Nexus] that improves B&W further.
I'm replaying the Witcher 3 in the coming weeks (previously on PS4, this time on PC) and I'm really looking forward to this.
You're absolutely right. I don't why I thought that - I must just have been thinking about Blood and Wine!I don't think the mod is compatible with Blood and Wine yet though is it?
You can actually face off with Orianna and still continue down the other path.