The Witcher 3: Wild Hunt revealed

You can find wraiths in the field northeast of Oxenfurt. Noon for noonwraiths, midnight for the other ones.
 
Thanks, I'll keep that in mind. I just discovered I got 40 of whatever item that can be dismantled to monster powder so I'm fine for that.

Almost 100 hours in now and still in Velen... another 30 hours or so and this will be the game with the most hours on my steam library. Though in a much shorter timeframe than my current number 1 (CS: Source). Doesn't include Fallout 3, I didn't play that through steam. Had something like 120 hours on that as well.
 
I warn you that trying to be a "completionist" in Skelige is boring as hell. Most of the treasure is underwater and remotely in the ocean so you have to sail there by boat, kill all the sirens around with a crossbow, dive, get the treasure, go up to the boat, sail again, kill with the crossbow, etc. for dozens of times. It's probably the least fun part of the whole game.
 
I warn you that trying to be a "completionist" in Skelige is boring as hell. Most of the treasure is underwater and remotely in the ocean so you have to sail there by boat, kill all the sirens around with a crossbow, dive, get the treasure, go up to the boat, sail again, kill with the crossbow, etc. for dozens of times. It's probably the least fun part of the whole game.

But can be done and make you rich in the process :p
 
Last patch added full Dualshock 4 support, always nice to see that on PC as it's my go to gamepad :)

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The Witcher 3: Wild Hunt - Patch 1.20/1.21

Adds book titled ‘A Miraculous Guide to Gwent’ which displays number of gwent cards missing from player’s base-game collection and information on where to find them, thus facilitating completion of achievement titled Collect ‘Em All. Tome in question can be obtained either from gwent playing scholar in Prologue or from merchant near St. Gregory’s Bridge in Gildorf district of Novigrad.
Adds option to display herb names above available interactions.
Adds option in Options/Gameplay to enable enemy level upscaling. If foes are too easy to defeat due to level difference, upscaling will render them a challenge. Change will not affect experience point gain, loot, or quest rewards. Option can be enabled or disabled at any time, even during combat (however, Vitality/Essence of foes is then fully restored).
Adds option in Options/Gameplay to disable automatic drawing and sheathing of sword.
Increases incidence of, and thus chances of finding, several monster-based ingredients required for crafting high level alchemy formulae.
Improves Player Statistics panel, adding maneuverable Geralt model. Improves visuals in panel for better readability.
Adds new functionality to books and scrolls. When first collected, they can be read immediately using single button without need of navigating to Inventory panel. All found but not yet read books and scrolls are stored in Quest Items and Other categories. Once read, books and scrolls can be sold as their content is saved in Books section of Glossary.
Improves overall visuals in Character Development panel.
Improves Inventory whereby items are divided into additional subcategories within their grids: weapons and armor; oils, potions and bombs; quest items and others; food and equestrian gear; crafting and alchemy. Additionally, introduces redesign of
tooltips enabling their resizing with single button. Also, item comparison is easier than ever given addition of summary of changes in stats.
Improves Inventory navigation when using gamepad. Slots are divided into sections and right stick can be used to jump between them.
Improves Crafting panel in merchant shops. Adds option to purchase missing diagram components directly from Crafting panel when talking to merchant, as well as clearer descriptions and option to resize item descriptions.
Introduces redesign of Repair panel in merchant shops. Adds single button enabling players to repair all equipped items.
Improves Remove Upgrade panel in merchant shops.
Improves Quick Access Menu whereby it can be accessed in one of two modes, with action either paused or slowed depending on button used.
Adds functionality whereby crossbow bolts can be switched via Quick Access Menu rather than being equipped from Inventory.
Adds counter for bombs and crossbow bolts to Quick Access Menu.
Improves region maps by adding pin filtering, more intuitive quest tracking, and a region overview for faster navigation.
Adds three new custom pins allowing players to mark areas for future reference.
Improves Adrenaline Bar which better displays number of stored Adrenaline Points and their status.
Improves display and behavior of Buffs, displayed in more intuitive manner showing time left, strength percentage, stacks, charges, or permanence where applicable. Buff icons now blink for approx. 10 seconds before expiration. For improved visibility,
names and exact expiration times for all effects are only visible when Quick Access menu is active.
Changes icons for decoctions, rendering them recognizable at first glance.
Changes icons for oils, rendering them recognizable at first glance.
Changes gwent card icons in shops, rendering factions recognizable at first glance.
Changes icons for mutagens.
Adds feature whereby equipment exceeding player character level can be previewed on character.
Improves sorting in Journal whereby active quest tab is always open and tracked quest is at top of quest list.
Improves quest item visuals so that Hearts of Stone and Blood and Wine quest items are now tagged with blue and red exclamation points, respectively
 
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After installing the latest The Witcher 3 patch, it notifies me that I now have to install version 1.21 of my DLC, "Free DLC Program (16 DLC)", and "Hearts of Stone". I mention this in case people are in a hurry and are prone to just hit the Exit button when told the patching is successful.
Nearly 5 gigs more to download for me. I have the GOG version.

 
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I finished Blood & Wine yesterday. Enjoyed every minute or should I say hours of it and the game in general. My playtime is at 173h now. I got the good ending, a bit lucky to get it it seems. The only thing I feel is less than optimal with this game is the seemingly small and insignificant things and decisions sealing the fate of some characters and story.

I didn't seek out the unseen elder, so had to figure on my own that
the vampire from the great "a night to remember" cinematic trailer was Orianna

Somewhat tough to start another game after this one...
 
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