The Tomorrow Children

Discussion in 'Console Gaming' started by RenegadeRocks, Aug 13, 2014.

  1. deathindustrial

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    The beta was pretty weak, performance poor and the overall experience confusing. Making this F2P pretty much kills any interest I had in it, screw shyster economics.
     
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  2. Shifty Geezer

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    Surely the weak Beta is reason to be pleased for the F2P model, because it means getting to experience the final release game without spending a penny, and deciding if the ongoing experience is worth investing in or not. F2P doesn't have to be bad, even if 99% of implementations are. Importantly this game wasn't designed from the ground up as F2P, so the game mechanics likely aren't weighted in favour of grind and paid 'accelerators'. Could just be a case of the retail content being split up into lots of purchasable packs, for example, say $3 for each role or tool, $3 to gain access to each vehicle type, with a total cost of no more than the game at retail.
     
  3. Globalisateur

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    It's a communist Minecraft. It was meant to be F2P. :yep2:
     
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  4. Rikimaru

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    It would be cool to have real money bribes :D
     
  5. Tkumpathenurpahl

    Tkumpathenurpahl Oil my grapes.
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    It's disappointing to find that this is FTP. I hope it's enjoyable though, because I love this developer and want to give them some money.
     
  6. Jupiter

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  7. London-boy

    London-boy Shifty's daddy
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    Fail! I tried it. Didn't get it at all.
     
  8. TheAlSpark

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    I had no idea this even launched.o_O
     
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  9. Scott_Arm

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    Yep. I had no idea this game ever made it to market. I remember the initial talks about the graphics generating some interest and then after that nothing.
     
  10. Shifty Geezer

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    OMG, I forgot to even try it! Phew, it's available to download. Will have a look at some point.
     
  11. iroboto

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    i didn't even know it launched. wtf
     
  12. Globalisateur

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  13. iroboto

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    Hmm. Unless I'm reading this post wrong the whole thing is being shut down.
    http://m.neogaf.com/showpost.php?p=242722639

    Which is sad really, they suffered from a severe lack of marketing/interest. Something another game "NMS" received quite earnestly but this title didn't. Not sure what happened here, would be interested in reading about the post morgen, this game looked interesting to me
     
  14. Shifty Geezer

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    Just played it. It's also closing on EU and US servers. Looks gorgeous, but is a disaster thanks to free-2-play model failing. Opinions expressed here - https://goo.gl/3D4oMA
     
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  15. HTupolev

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    The switch to F2P was definitely disruptive. It doesn't make sense for the gameplay, and the implementation of the F2P/pay split was clearly rushed. The whole thing ended up just sort of... first confusing, and then annoying, to play.

    Also, as far as the graphics go, I was saddened with the obviousness of screen-space effects. So much cost for sweet world-space lighting, and the visual stability still got killed.
     
  16. Rangers

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    This game's aesthetic was nightmare fuel
     
  17. Globalisateur

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    You article looks like the only way to buy stuff (weapons, tools) is to spend real money first (pay-wall). But when I played the beta, we could earn money randomly by walking on it, it just could take some time before finding enough money to buy interesting stuff and then once we had a weapon and a much better pickaxe (both from black market, the standard pickaxe sucks), we could easily kill those bees and mine plenty of stuff..

    Didn't you find some money lying around ? Did you find how to buy stuff from the black market ?
     
  18. Shifty Geezer

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    In an hour and a half I stumbled across $3. The black market etc. all kept asking for dollars to get stuff. However, in trying to find stuff to do, I wasn't able to make dollars, nor get Bourgeois Papers, nor did I know how to get these things. Quick internet search -

    If these in-game dollars are freely earned somehow, it's part of the design problem that that's not clarified because it's a F2P so player know and expect microtransactions, and any request for a payment with a currency you don't have implies ponying up real monies. As it was though, the dollars weren't coming. At $3 a day, it'd be 166 days to get the papers. Even if there's $50 waiting for me when I log in next, I didn't have a good enough experience to want to log in ever again...
     
  19. Jay

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    Wait, when exactly did this launch?
    How is it that no one on B3D knew, and gave feedback on it, especially the visuals?
    I was definitely expecting a DF breakdown of it.
     
  20. iroboto

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    Over a year ago. F2P didn't begin until around March of this year.
    Edit: clearly not good st reading dates stamps on neogaf.
     
    #140 iroboto, Jul 7, 2017
    Last edited: Jul 7, 2017
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