True, but besides the resolution and dithering artifacts, the two versions are identical.A good use of effects can really add to the immersion factor,it's gives the game dimension and can make it look more natural. Resolution just cleans an image up,which is nice but without effects a game can look flat and lifeless.
It's mostly the shadows and the texturing bug that negate the resolution advantage of 360.Wow, this thread is very eye opening. I'm amazed that after doing a/b comparisons on their own tv's that people prefer the look of the PS3 version. I always felt that resolution was overrated for this generation in reference to 1080p. But with threads like this, I can't help but wonder if even 720p is needed at all. Clearly, resolution and sharpness are totally moot given how many prefer the look of the PS3 version.
I think a lot of what you like depends on what you have, you know? There are few people with both a 360 and a PS3 and there may be other factors coming in to play with that subset (noise of the 360, strong preference for one brand, etc.)Wow, this thread is very eye opening. I'm amazed that after doing a/b comparisons on their own tv's that people prefer the look of the PS3 version. I always felt that resolution was overrated for this generation in reference to 1080p. But with threads like this, I can't help but wonder if even 720p is needed at all. Clearly, resolution and sharpness are totally moot given how many prefer the look of the PS3 version.
I guess you're joking (hope so anyway ) but it'd be funny if developers really did decide to look into making their PS3 games blurrier because some console warriors decided to defend the honor of the game of the month on their system. Hey, it's what the people apparently want, right?So, are we wasting our time with 1280x720? ... Perhaps much lower resolution with more post processing is the way to go? It would sure make my life optimizing much easier. Right now our PS3 title is at 1280x720, but it looks like I need to start experimenting with lower resolutions.
Right now our PS3 title is at 1280x720, but it looks like I need to start experimenting with lower resolutions.
It seems like an average vs. minimum framerate effect: ppl may be willing to accept PS3's softer image b/c it's more consistent overall, whereas the 360's texture and shadow edge artifacts are more distracting than its higher res (and AA, though this may be mitigated by the PS3's blur filter) and crisper picture. The intriguing bit (aside from the political angle) is that Mint is arguing that both defects appear to have straightforward fixes. Who wants to try to bother the GTA team while they're recovering?
It's funny. PS3 screenshots look nicer to me, but when I see the comparison vids, I don't think I could stand the blurry look. Maybe it's not as noticeable without the 360 version handy? Maybe the unique aspects of each version 'react' differently depending on the monitor (CRT, LCD, plasma, output/input res)?
The PS3 version doesn´t seem so blurry to me, that is after i adjusted the contrast/brightness settings, before that everything was dark and hard to see. It would benefit from AA, the background is very blurry thanks to extreme depth of field use.
I am playing on a 3+ meter wide screen.
most ps3 owners i've seen have said that its not too blurry at all. its only the people who have compared it side by side, or flipped back and forth, that are complaining. i can see owners of CRT based RPTV's complaining, as they are considerably softer than LCD's, Plasma's, or even DLP's.It seems like an average vs. minimum framerate effect: ppl may be willing to accept PS3's softer image b/c it's more consistent overall, whereas the 360's texture and shadow edge artifacts are more distracting than its higher res (and AA, though this may be mitigated by the PS3's blur filter) and crisper picture. The intriguing bit (aside from the political angle) is that Mint is arguing that both defects appear to have straightforward fixes. Who wants to try to bother the GTA team while they're recovering?
It's funny. PS3 screenshots look nicer to me, but when I see the comparison vids, I don't think I could stand the blurry look. Maybe it's not as noticeable without the 360 version handy? Maybe the unique aspects of each version 'react' differently depending on the monitor (CRT, LCD, plasma, output/input res)?
i don't think anyone actually likes the soft look. originally, i thought the ps3 version had better lighting and better colors, but thats probably just because of the time of day the shots were taken (the lighting that is). other than that, i think both versions look quite similar judging by the videos released, each having minor pros and cons.
as for resolution, i think for this generation of consoles, it doesn't really matter. very few people can notice the difference between, say, 1152x640 and 1280x720. but when people start buying really big, high resolution TV's, then more people might start noticing.
Ah I see,I had heard that the PS3 had better use of effects.
And a more stable framerate.Both of which I would take over a litle bit better resolution.
That's a crazy good set of comparison shots that grandmaster linked. I can't believe they're aligned to the pixel.
Well you've done an incredible job and your presence is highly valued here! Those helicopter pics show like-for-like geometry and provide a perfect comparison that avoids all the subjectivity that swamps these comparison topics.Aligning to the pixel is a bit of an artform...