Do you even know what AF is?
360 has more dithered shadows, but there's no difference in range in any night screenshots.
If you walk up to a texture and see a difference, then PS3 has better textures. If you only see it when you're further away, then it probably the texturing bug that we're discussing in the dithering thread.
1)Yes, of course i know what AF is.
2)Some folks here are guessing the PS3 is using FP16. I'm not saying, by any stretch it is happening , however there is a difference in the night screenshots.
Now you mentioned the 360 having more dithered shadows, which would explain this as well.
3)Now, i can assure you there is better texture quality on the PS3 version..in most areas(but not all) as i have seen this in motion(the same scenes, no movement by Niko on foot or in car, and the same exact TOD).
The 360 does have a cleaner look no doubt, especially in the foreground objects, and i cannot pinpoint why the textures look more detailed, they just are.
I was taking what many said here and going with it(bad mistake?, perhaps), but to my eyes it's only boils down to one thing, better PS3 texture quality.(except for Niko's face, which is more detailed on the 360 version)
(And while i own both consoles, i always prefered the 360 and it's rendering. GTA:IV has changed my mind about how the developers are now taking advantage of the PS3)
One thing is for sure, both engine's are so very different(imho), and for me it feels like the 360 version is using a FPS like engine with the focus on the foreground, while the PS3 version is doing something altogether differently.