Here is compare from that yoda link. I like PS3 color better and its shadows are more pronounced and clean.
http://i25.tinypic.com/110cdhz.png
I love just standing or sitting in a car and watching the shadows pass by,it looks amazing:smile:
What amazes me after playing both versions extensively is how some gamers say the PS3version is not blurry. Maybe this due to them not seeing the 360 version side by side but its the main reason I can't touch the PS3 version. It is blurry and very hard on the eyes, I have to keep refocusing my eyes to play it for longer periods. For IQ no doubts for me the 360 is much better.
If you can watch football or Wimbledon in SD without painful eyes, as people have done for years, I don't see why the PS3 game would be any different. If millions of people can play Halo 3 without eyestrain, which is scaling in the same way, or COD3, or the plenty of other upscaled games from this gen and last, why should GTA be any different?
Fafalada said:Bias stuff aside, one thing I try to keep in mind (not always successfully ) is that by nature of our work we tend to look at things differently, sometimes overlooking/ignoring things that less informed observer would concentrate on over obvious details we keep in mind.
It's difficult to do something wrong about this. In all PS3 games I worked on it was basically impossible to be bandwidth limited in the color opaque pass, unless as I said you have been using some very very simple shader, so short that the bandwidth needed to hit the frame buffer becomes relevant.We noticed it on MLB. Initially we were using fp16 on PS3, and switching away from that gave us a nice gain. There's always a chance we were 'doing something wrong', but I double checked with fellow devs outside our studio as a sanity check and they seemed to confirm our results.
I have only seen the PS3 version so far, so I don't know which one looks better. No thoughts on shadows and dithering, I don't really know what's going on..Incidentally, I wouldn't mind hearing your thoughts on shadows, as well as which GTA you visually prefer
Yeah I'm thinking that may be the case here. I wish they had in house focus testing where I work, because what I'd love to try is to take our game as is at 1280x720, and have another version at some lower res with a "cinematic blur" or whatever post process pass applied to it. Show both versions to the focus testers, but don't tell them what the difference is, and see which one they visually prefer. Maybe the results would be eye opening. Perhaps people see the blurrier version as more "cinematic"? Maybe they don't notice the blurriness at all?
See thats just it, these screen shot comparisons here remind me of the dvd/bluray comparison screenshots on avsforum. Over there the bluray gets picked, over here its the dvd. I would not have expected that!
I have to agree with nAo on this. Even though I don't have specific experience of the matter, theoretically it seems unlikely. A full 720p screen of opaque FP16 only costs you 3.7MB more memory access than RGBA8.We noticed it on MLB. Initially we were using fp16 on PS3, and switching away from that gave us a nice gain. There's always a chance we were 'doing something wrong', but I double checked with fellow devs outside our studio as a sanity check and they seemed to confirm our results.
Does the PS3 version have tearing at all?
Specifically I'm wondering if both run with VSync off or not.
See thats just it, these screen shot comparisons here remind me of the dvd/bluray comparison screenshots on avsforum. Over there the bluray gets picked, over here its the dvd. I would not have expected that!
Just take a look at the sign on the center 'DENTAL CENTER' which is clearly readable on PS3, but NOT readable at all on 360.
Also check out the phone number on the right side 555-3263
didn't know bluray provided less detail than DVD