Let's not get carried away here. Yeah, 60Hz would be nice with every game but that doesn't make 30Hz less adequate for gameplay unless it's a fighter or combat-centric action like DMC because of control responsiveness.
With every single generation, developers have always striven to better the graphics, and that never changed. In fact, all of the top tier 3D games in previous console generations have been 30Hz. The PS2 may have had the largest number of 60Hz games, but the large majority of them had consistency issues. But consistency has always been an issue on consoles. It's just we didn't have people analyzing the games to the teeth before I'm pretty sure a few games, especially on the PS2, were sub-SD.
With games like RDR, atmosphere plays a great role so 30Hz was naturally the way to go. Add horror games, which were always 30Hz, even with pre-rendered backgrounds.
With every single generation, developers have always striven to better the graphics, and that never changed. In fact, all of the top tier 3D games in previous console generations have been 30Hz. The PS2 may have had the largest number of 60Hz games, but the large majority of them had consistency issues. But consistency has always been an issue on consoles. It's just we didn't have people analyzing the games to the teeth before I'm pretty sure a few games, especially on the PS2, were sub-SD.
With games like RDR, atmosphere plays a great role so 30Hz was naturally the way to go. Add horror games, which were always 30Hz, even with pre-rendered backgrounds.