What I don't understand is why not let the 360 scale the 540p into 1080p. It would be a pixel perfect scaling 1:4 and would look better than 540p first scaled to 720p then to 1080p.
Possibly the HUD.
What I don't understand is why not let the 360 scale the 540p into 1080p. It would be a pixel perfect scaling 1:4 and would look better than 540p first scaled to 720p then to 1080p.
Possibly the HUD.
Yes it does uses a deferred renderer, and as we all know it automatically demands more memory. And I guess they may be using FP16, the A2C transparency somewhat hints toward this since hardware alpha blend is not supported by Xenos when doing FP16....am I doing it right ?Again, this issue is also quite more complicated then that.
What if the game isn't running in FP10, but FP16 or some other format for HDR rendering? Or at 60fps? Or it uses deferred shading / lighting?
Indeed Ms is fully aware of that and sometime ago gave on at enforcing 720p on developers. That was actually a good move imho as resolution doesn't say the whole story about IQ. And from the average gamer POV it's even less relevant.Again, this issue is also quite more complicated then that.
What if the game isn't running in FP10, but FP16 or some other format for HDR rendering? Or at 60fps? Or it uses deferred shading / lighting?
Some of the modern rendering technologies used in today's games weren't even invented when MS designed the X360, their engineers had completely different concepts in mind. We're actually pretty close to the originally intended end of the console's life cycle, had the PS3 been a stronger competitor I'm sure we would've seen a new Xbox emerge for this holiday season - so the hardware is now getting pushed past its perceived limit, and this will only continue.
If games today wouldn't be expected to use dozens of lights with HDR, perfect shadows, SSAO, sharp textures, all kinds of post processing and so on, then I'm sure we'd see a lot of them with 2x-4xAA. But there's only so much you can do with the system and it seems the audience doesn't care about AA on the X360 that much, so it's a lower priority.
I would never say that I think that 720p is worse than 540p, quite the opposite, it isn't even slightly debatable, but 720p no AA in comparison with 540p + AAx4 isn't that great.Between 720p/no AA & 540p/4*AA ? Its a trade off seriously....you get to choose between:
1) crisp image with uniform amount of jaggies everywhere on screen.
2) Blurred image with less jaggies overall...but horrible jagged edges in some areas that have lots of thin objects.
In most cases I'll go with option 1 cause subHD doesn't mixes well with big TV sets.
That's quiet a bit of a stretchI would never say that I think that 720p is worse than 540p, quite the opposite, it isn't even slightly debatable, but 720p no AA in comparison with 540p + AAx4 isn't that great.
I see it as an interwoven choice made by the developers knowing that it was the best image quality taking into account all the features they wanted to add to the game, attempting to preserve and accomplish their IQ goals.
Rendering at 960x540p + AAx4 means that the game is actually rendered at 3840x2160.
Does it mean that it's rendered at UltraHD? Perhaps it isn't, but it's certainly 2-3 times better than 1280x720p no AA.
Rendering at 960x540p + AAx4 means that the game is actually rendered at 3840x2160.
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That's quiet a bit of a stretch
Sorry if I didn't explain what I was trying to say very well, in my opinion it's just that it is difficult to do. I think numbers might explain the features of the game better than I, and I was saying 2160p for borders goes far beyond that (720p no AA).Err no. This isn't SSAA.
The AA looks beyond 4xMSAA. I believe these are promotional shots.Two images recently published show the game running at 720p (?). Either way the game looks fine, a bit less blurry in these pics though:
Sorry if I didn't explain what I was trying to say very well, in my opinion it's just that it is difficult to do. I think numbers might explain the features of the game better than I, and I was saying 2160p for borders goes far beyond that (720p no AA).
Two images recently published show the game running at 720p (?). Either way the game looks fine, a bit less blurry in these pics though
The AA looks beyond 4xMSAA. I believe these are promotional shots.
The top image looks more like an albedo only, theres a lot more missing than post processing.Alan Wake with post processing effects turned off and on.