Anton Mikhailov discusses Kinect,
I know that they're only responding to interviewer questioning, but it feel somewhat strange that both Richard Marks, and now Anton, are spending a considerable amount of time and effort in explaining why they (and Sony) didn't take a Natal-like route into motion gaming.
Now I appreciate their views on Kinect, but it is starting to feel like something of a defense mechanism, that somehow they feel threatened by Kinect. Usually when one mouthpiece from Sony or MS speaks of the other company, it's a short jibe and then back onto their own product. The last time I can recall any kind of sustained attacks or comments between these two companies was by MS trying to explain why Blu Ray was overkill, technologically challenging and something consumers didn't really want in a gaming machine.
Where are you?
It's hard to find the individual controllers here also, but there's tons and tons of starter kits, nav controllers. etc. It's just another part of the bundled launch -- poor SKU allocation.
The question I have who who is instigating these feedbacks? Is this Sony going forth to talk about how rubbish Kinect is, or Sony putting forwards their engineers to talk about Move and journalists changing topic to Kinect? Every one of these interviews is the same, and there's no new information, so why are Anton and Richard still doing the rounds?I know that they're only responding to interviewer questioning, but it feel somewhat strange that both Richard Marks, and now Anton, are spending a considerable amount of time and effort in explaining why they (and Sony) didn't take a Natal-like route into motion gaming.
That strategy has never, never worked for any video game add-on.
Unless it takes off right away, it's doomed to a slow death. It's a catch-22 -- developers won't waste their time developing for something that has no market, and there's no market because there's no good games for it.
A botched launch (which I think at this point the Move probably qualifies with their complicated (and expensive) configurations, lack of appealing games to most people, and a terrible marketing job) dooms a product in this market.
Eurogamer investigated Kinect suitability in four staff homes. shows what some people have to contend with. Although I do wonder, when they say, "this is my game room," do they not have a larger room they could be using? The idea of Kinect is to take centre stage in the largest room used for main daily living.
EDIT: The PS3 Blog mentioned 2 Move games on PSN...
Swords & Soldiers Adds PlayStation Move Support!:
http://blog.us.playstation.com/2010/11/29/swords-soldiers-adds-playstation-move-support/
Funky Lab Rat: PlayStation Move-enabled Puzzle-Platformer on PSN Tomorrow
http://blog.us.playstation.com/2010...ve-enabled-puzzle-platformer-on-psn-tomorrow/
I think Sony is sticking to using games to build the user base slowly.
That strategy has never, never worked for any video game add-on.
Unless it takes off right away, it's doomed to a slow death. It's a catch-22 -- developers won't waste their time developing for something that has no market, and there's no market because there's no good games for it.
A botched launch (which I think at this point the Move probably qualifies with their complicated (and expensive) configurations, lack of appealing games to most people, and a terrible marketing job) dooms a product in this market.
Microsoft's not the only one to achieve some market penetration with its newfangled motion controller contraption -- Sony has announced that in the two months the PlayStation Move has been available in Europe and North America, and the one month the device has been on sale in Japan, the core Move controller has sold 4.1 million units.