I'll check out those demos, then. Thanks.so you played gladiator, vball and archery. The two moves only significantly improves Gladiator I think. Archery it makes next to no difference as the amiing is still the same; two moves just allows you to load with your other arm. I don't think Beach Volleyball is significantly different as in Vball you hold both hands together, but I haven't tried that. Gladiator doesn't showcase Move's accuracy particularly well, at least not at the early levels, as it's not 1:1. You have to aim real low to make low strikes, rather than aim exactly where you want to hit.
To really appreciate Move, you want to play the more reaslitic games like TT and at higher levels than the beginner levels with their assits. Also get yourself some demos like RUSE and Tumble, where the control is very different.
They most definitely should've offered an HD camera, or at least HD camera support. Who cares about the EyeToy adopters? They've already purchased their old EyeToys without any expectations of Move, they're clearly early adopters with lots of money available to them (as it's a pretty silly purchase). Significantly crippling your product to cater to them seems silly.As for the EyePet issues, I can only assume you're working in a pretty dark room, or are wiggling fingers over a beige carpet. PSEye is all image based, requiring contrast between moving elements. If there's not enough contrast, it'll ignore slight changes in pixel intensities as noise and not register movement. That was the most significant problem with EyeToy and it's something we need 3D cameras to solve. The actual camera itself isn't bas quality, though remember it's some 3 years old, plus designed on older tech ready for release, so isn't going to feature the latest webcam/mobile cam tech. Perhaps Sony should have offered a new HD camera, and slapped the existing PSEye owners in the face? That would have increased the cost of ownership though, as plenty of Move buyers are just getting a single Move controller.
As for the EyePet issues -- the room was very well lit, and it was daytime. But it is a beige carpet, which I think is the most common type of carpet... Did no one at Sony think of the potential issue here? Did no one do any kind of real testing in the many years since EyeToy has come out? Or do they just not care?
I think Sony should just not try to do image recognition (EyeToy style gaming), because the technology just isn't there. It's as infuriatingly random was it was when I first tried it in 2000 with my Intel webcam on the PC. They should stick to the glowing-orb tracking with the camera, and the accelerometer/gyroscope readings in the controller. It works reasonably well, but the design itself seems quite limited also.
I'm particularly perplexed by Singstar Dance -- how exactly does this work? Does it not just track how your one hand moves with the controller?