The most taxing game per system...

blakjedi

Veteran
Damn, yall keep locking threads im interested in...

OK the point of this thread is this... I think that there are very few consoles and there may never been a video card where we saw all it could do. No bashing but comparisons of systems with the same game available should be cool.

Anyway what im looking for is the game on each system that pushes the system to the max.

Genesis: Gaiares and Gunstar heroes are two games that the Genny wasnt supposed to be able to do.

SNES: Contra III

Saturn: Panzer Dragoon Saga

PS1: I only owned it a short but War hawk and Colony Wars pushed the system

PS2: God of War (Just incredible) and GT4

GC: Most would say RE4 but i think the GC can do better :oops:

Xbox: Forza... probably the only game that I think taxes the system at all... maybe the reason why it only goes 30fps.

Opinions as always.
 
nAo said:
PS2: Jak2/3
Everytime I profile them with PA I see wonders :)

Can you just look into the competition's work like that?
Guess you can, since the game is publicly available...

But please do give details!! :D
 
Lionheart for the Amiga. Great Art and technically impressive. (I know its not a console, but dont care for Consoles before PSX )

Tekken 3 and Ridge Racer 4 for the PSX were great acomblishments too.
 
nes: battletoads (just because of the into)
snes: yoshi's island
gen: virtua racing
segaCD: silphead (i was rediculously impressed untill i realized it's all FMV)
psx: tobal no. 2
saturn: burning rangers or VF2
n64: conkers BFD
DC: shenmue 2
PS2: splinter cell: chaos theory or god of war
xbox: riddick
GC: rogue squadren III
ngage: splinter cell: chaos theory
PSP: nothing yet
NDS: nothing yet
gameboy: faceball 3d
GBC: nothing comes to mind
GBA: top gear rally, duke nukem
game.com: everything ever released, i think the menu was even taxing



SNES: Contra III
really? this was almost a launch title, and while i agree it aged pretty well overall, what was it that you think takes it over the edge?
 
Xbox:Doom3, Halo2 (look at the realtime cutscenes), Rallisport Challenge 2.

PS2: God of War, GT 4, Tekken 5, Jak 3.

GC: Resi 4.

PS1 Quake 2.
 
london-boy said:
Dr Evil said:
PS2: God of War, GT 4, Tekken 5, Jak 3.
Mmmmm... most taxing?

I'm not saying it is, but do you think all that backend math comes for free? That and there are some awefully nice textures both on the cars, around the track and in the distance as well.

Having that said, I'd definately say Jak 2 and 3 on PS2. I'd be interested to know which come close though.... and how ZOE2, MGS2/3 perform... nAo? :D
 
london-boy said:
Dr Evil said:
PS2: God of War, GT 4, Tekken 5, Jak 3.
Mmmmm... most taxing?

Well I'm playing it at 1080i (as far as I know it's the only PS2 game to support that) and eventhough it's not real, it still looks much better than 480p, compine that with 60fps and overall very nice visuals for a PS2 game (and lot's of people think it looks better than Xbox racers, eventhough I'm not one of them, it still looks nice). Driving physics are also nice, so I think it deserves to be on that list.
 
Dr Evil said:
Well I'm playing it at 1080i (as far as I know it's the only PS2 game to support that) and eventhough it's not real, it still looks much better than 480p, compine that with 60fps and overall very nice visuals for a PS2 game (and lot's of people think it looks better than Xbox racers, eventhough I'm not one of them, it still looks nice). Driving physics are also nice, so I think it deserves to be on that list.

It's got much much more to do with those aliens they have as artist at PD. Those guys must have 4 brains and 7 hands each. But anyway...
Burnout3 (or even the second one) could be seen as much more "taxing" on PS2, although it certainly doesn't "look" like it.
 
london-boy said:
It's got much much more to do with those aliens they have as artist at PD. Those guys must have 4 brains and 7 hands each. But anyway...
Burnout3 (or even the second one) could be seen as much more "taxing" on PS2, although it certainly doesn't "look" like it.

I really doubt that - although I think B3 is a brilliant achievement. I'd actually think they're quite comparable in terms of how taxing, but I really think you're downplaying how physics that's running at a much higer framerate can tax the system....
 
Phil said:
london-boy said:
It's got much much more to do with those aliens they have as artist at PD. Those guys must have 4 brains and 7 hands each. But anyway...
Burnout3 (or even the second one) could be seen as much more "taxing" on PS2, although it certainly doesn't "look" like it.

I really doubt that - although I think B3 is a brilliant achievement. I'd actually think they're quite comparable in terms of how taxing, but I really think you're downplaying how physics that's running at a much higer framerate can tax the system....

I guess so. Or we could just wait till nAo comes out to spill the beans. ;)
When you're pushing fewer polygons, you can afford to dedicate more power to other things.
 
PS2 - Stuntman

That level with the helicopter chasing you was virtually impossible. It must haven taken me about 70 attempts before I finally completed it, but I was so close to smashing something out of frustration o_O
 
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