When has anyone added the embedded video memory bandwidth to get the "total system bandwidth"?
Did Sony add GS bandwidth to RDRAM bandwidth and pass it off as "Total Bandwidth" for PS2?
Has Nintendo at any point added 1T-SRAM bandwidth to system bandwidth and proclaimed it "Total Bandwidth" for GC?
AFAIK, this sort of creative accounting would be a first. BTW, should be start looking at GPU internal caches now too? I mean, why not, if neither the size nor the function of memory matters anymore. That way, RSX might add terabytes per second to "total system bandwidth" of PS3.
Did Sony add GS bandwidth to RDRAM bandwidth and pass it off as "Total Bandwidth" for PS2?
Has Nintendo at any point added 1T-SRAM bandwidth to system bandwidth and proclaimed it "Total Bandwidth" for GC?
AFAIK, this sort of creative accounting would be a first. BTW, should be start looking at GPU internal caches now too? I mean, why not, if neither the size nor the function of memory matters anymore. That way, RSX might add terabytes per second to "total system bandwidth" of PS3.