The LittleBigPlanet pre-release Saga

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Wonder if Quaz can do his magic with those shots.

Seems to be no AA to me.

No AA? No way. If you look at the shot with the 3 characters with the one furthest to the right wearing a cardboard box on its head and what appear to be flower pedals topping that, it is clear to me that there should be more aliasing on the flower pedals if there were no AA whatsoever. Remember, just because there is aliasing present in the scene doesn't mean there's no AA being applied. It may well just be a low level of AA, such as 2x MSAA.
 
No AA? No way. If you look at the shot with the 3 characters with the one furthest to the right wearing a cardboard box on its head and what appear to be flower pedals topping that, it is clear to me that there should be more aliasing on the flower pedals if there were no AA whatsoever.
There's no AA on those petals! Clear as day. Discrete steps with every change in line. Look at the bright-pink triangular petal to the left - you don't even need to zoom in to see that! If you do load the image into a paint-package and zoom in, there's no AA on any of the sack-boys.
 
From what I learnt from Quaz in the res thread Nvidia do 2xAA that works on a top left to bottom right angle best. If you look at the scarf in the same picture there is no steps that I can see, but there is something around boxhead.

I don't know what I am talking about really though, just trying to learn a few things along the way.
 
Every near-vertical/horizontal edge is showing discrete steps. I'm not sure what you mean by scarf. Headscarf? Look under the chin and to the left - clear steps. If the contrast between two polygons is low, like the headscarf and the left side of the sackgirl face, then jaggies become less visible. Likewise when the gradient of an edge is large.
 
There's no AA on those petals! Clear as day. Discrete steps with every change in line. Look at the bright-pink triangular petal to the left - you don't even need to zoom in to see that! If you do load the image into a paint-package and zoom in, there's no AA on any of the sack-boys.

Look at the lower edge of the petal to the right of the right eye (his left). How is there no AA on that? What about the petal below that? Sure the nearly-vertical edges have obvious aliasing, but the nearly-horizontal have minimal to no aliasing that I can see.
 
Look at the lower edge of the petal to the right of the right eye (his left). How is there no AA on that? What about the petal below that? Sure the nearly-vertical edges have obvious aliasing, but the nearly-horizontal have minimal to no aliasing that I can see.

You're not going to notice a lot of aliasing at 45 degrees...
 
Look at the lower edge of the petal to the right of the right eye (his left). How is there no AA on that? What about the petal below that? Sure the nearly-vertical edges have obvious aliasing, but the nearly-horizontal have minimal to no aliasing that I can see.
The near-horizontal petal edges are in low contrast situations. Zoom in and you can see no AA steps. The bottom of the box and headscarf show near-horizontal edges without AA.
Could be 2xAA - some of it has double steps. Let's wait for Quaz :p
I may not be a world-class Quaz51, but I hope I'm at least up to spotting zero, 2x and 4x AA on non-upscaled images ;)
 
Oh yeah, zoom... hehe, I was just looking at it in native res on this crappy 17" CRT (in a room with a lot of glare) :p
 
You show people some of the most innovate gameplay around and they start talking about its grafix then you know your on B3D. Nice preview. Cant wait to play this.
 
The graphics engine hasn't been discussed much, even though it's using as (AFAIK) never-before-used lighting model. It was explained back in post 22. It's perhaps this system that prevents AA. I have to say I'm quite happy to sit back on the graphics analysis on this one though. The more I looked at that 4 sackboy pic, the more faults I found, and I don't want to spend the entire game critiquing the graphics
 
Sometimes ignorance is bliss. I like the art direction a lot. That semi realistic CGI animation movie look makes it seem like any faults are just part of the styling. Well for me at least. Athough more AA would be nice.
 
It's funny I haven't put much thought on virtual puppeteering aspect of the game (before Eurogamer preview).
Now that I think about it, LBP may be the ultimate machinima platform with lip-sync, easy level creation, controls and cute models.

LBP Theater presents: Little Big (TM) Star Wars

...well, at least Hamlet should be doable.
 
I was thinking of a Shakespeare take the moment LBP was unleashed. It'd really need in game custom cameras though, so you could shoot creatively and not be constrained to all characters on the screen at once. Media Molecule never responded to my request. :(
 
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