I am also intrigued by the possibility of user-created trophies/PSN avatar icon using the tool (instead of only developer-created trophies or imported PSN avatars, allow everyone to make 1 trophy = their avatar). These can be used for interesting community building programs to break the ice amongst players, and also encourage MP games.
*sigh* I am going to freeze myself until this game comes out. I simply can't handle all the screens and videos without having it in my hands to play.
In that respect, the tools wouldn't be extended to other applications, but you could use LBP levels in some cases such as eCards. Create someone a Happy Birthday level. If there were ways to privately distribute levels, you could embed Voucher codes as a present prize too.After the game is released, I hope they can reuse the tools for other purposes (like creating eCards to send to friends on Internet and PSN, making website authoring fun again,...).
In that respect, the tools wouldn't be extended to other applications, but you could use LBP levels in some cases such as eCards. Create someone a Happy Birthday level. If there were ways to privately distribute levels, you could embed Voucher codes as a present prize too.
As for improving tools elsewhere, fingers crossed LBP becomes a catalyst for reconsidering software design overall. Although existing right-click context sensitive menus are pretty much there, it's just the overall design and structure or implementation that falls apart in many app's.
Edit : A GT interview, the game footage is mostly old stuff.
http://www.gametrailers.com/game/4491.html
I'd love a capture and export option. Fingers crossed the 'Awesome VCR' idea extends to recording footage too. I'm sure lots of people would like to produce parodies of famous media!I was thinking, for a start, the love can spread to other people if the results can be enjoyed by anyone on the net (e.g., capture playthrough to youtube to tell a story, export individually treated assets or scenes for embedding in websites).
To be frank up until now there hasn't been! Everything has been 'content creation' and no-one making any fuss over the gameplay. And in you overarching view the same sort of thing can be levied at a multitude of games. They don't tend to do much different, and a 50,000 foot view of gameplay comes down to single line elements - run and shoot; pass ball and shoot; run and jump on platforms. If you watch all the vids, you'll see snippets of all sorts of variations of gameplay. There's straight block jumping, there's platforming on moving objects, there are vehicle rides, there are rotating puzzles. There's far more depth here than the traditional Mario take on platforming. It may not be going a whole new direction like Mario Galaxies or PSP's Crush, but within the 2D scope, it's got a heck of a lot, way beyond any other similar title. And as this genre is under-represented these days, that has to be good thing.The mechanics seem rather simple,so I don't see the fuss over this game from a gameplay standpoint.
Well then, you should be enthused! Your second favourite genre is going to get a top-grade injection with loads of diverse content to play. There'll be races, collectathons, puzzles, coop (how many platformers can boast cooperative, competitive play, let alone four player?!), the chance to create your own content, with all sorts of different play mechanics, in some of the best visuals ever to be used in a game, with as much spit-and-polish as any game ever had.The idea of of having an almost limitless amount of community content..on a console for a change and for a platformer (my second favourite genre) is really exciting though. But maybe that's the entire point of this game.
yes, gameplay is very basic + not very taxing. though because of that theyve been able to do some very nice lighting.The mechanics seem rather simple,so I don't see the fuss over this game from a gameplay standpoint. It's really going to depend on the creativity and quality of the community to elevate this game beyond being just a really cool looking platformer from what I can see. Maybe I'm the one who's missing something(wouldn't be the first time)but I wonder if this game would be getting the same hype and love if it didn't look so damm cool.
The idea of of having an almost limitless amount of community content..on a console for a change and for a platformer (my second favourite genre) is really exciting though. But maybe that's the entire point of this game.
Its nice to see this game getting beter every time they show it. I wonder what they will do after its released. This seems like the kind of game that they could keep improving with DLC without the need for a sequel. Just add more tools and let the community make the content.
Define taxing? You could create almost exactly Mario Brothers levels. We've seen jumps under moving columns with deadly materials between and deathly drops below. You can create some fiendish puzzles, carefully timed moving-platform levels, or twitchy, fast-paced reaction gaming. Maybe it's because I find and watch every bit of media on this game that I can appreciate the diversity of what's possible and happening, but I'm getting very confused by all these limits people are seeing that I'm not!yes, gameplay is very basic + not very taxing.
. If you watch all the vids, you'll see snippets of all sorts of variations of gameplay. There's straight block jumping, there's platforming on moving objects, there are vehicle rides, there are rotating puzzles. There's far more depth here than the traditional Mario take on platforming.
Define taxing?