When I watched the new trailer of The Witcher 4 something that immediately struck to me was how Ciri seemed worried, almost sad or weak
Entirely different actress. That’s why she looks different. They have a new actress and mo-capped her whole body in. They did not remap it to old Coriit's not that different but I find the nose different, the cheeks and the jawbone.
I never thought the characters in The Witcher III were based on any real life people. I even thought they used the same base-face for Yennefer and Ciri, for that matter.They have a new actress
I believe that if you have access to a studios for it, it is Cheaper to just mocap folks than to pay animators, especially for something like unreal engine that has deeper rigging possibilities and if you’re working a lot of cutscenes. Something they didn’t do in the previous entires.I never thought the characters in The Witcher III were based on any real life people. I even thought they used the same base-face for Yennefer and Ciri, for that matter.
They weren't but this one likely is, hence the difference. It's fine, people. Should I remind everyone how Triss looked like in the first game?I never thought the characters in The Witcher III were based on any real life people. I even thought they used the same base-face for Yennefer and Ciri, for that matter.
I think it's a lot faster, but I don't think it eliminates the need for animators, because the animations need a lot of clean-up, as well as a lot of tune-up to blend with the art.to just mocap folks than to pay animators, especially for something like unreal engine that has deeper rigging possibilities and if you’re working a lot of cutscenes.
Triss who, Shani was the keeper in the first game. Seeing her back in blood and stone was a cool callback aswell.Triss
I'd posit that you need even more animators than, say, 15 years ago. Animation is far less abstract in games (especially AAA ones) so reuse between actions on screen is rare. The volume of animation produced today vs back in the day means you need more animators. You no longer mocap body, you also mocap face. Cleanup and matching to the needs of the scene has to come from somewhere. Integrating things in engine requires technical animators. If your animation doesn't fit the needs a month or a year after it was captured, you have to redo the mocap (and clean things up) or you need animator to manually patch it up.I think it's a lot faster, but I don't think it eliminates the need for animators, because the animations need a lot of clean-up, as well as a lot of tune-up to blend with the art.
Even if the mo-cap data were perfect, the model, the lighting and the overall art direction won't simply match the mo-cap.