archangelmorph
Veteran
It seems ot me like this is the kind of experience where different users with different interests can get different things out of it.. I think alot of the fun in playing will be in just generally "cooperative creation" & that in itself being a game.. I'm sure there will be thousands of people who don't do anything else & even if they don't create anything worth while, they'll still be able to enjoy sitting & playing together trying to come up with silly, wierd, wacky & meaningful creations..
I see so much potential in a game like this & with the depth of customisation the prospects for creation are almost endless for those who are *really* innovative & expressive..
Imagine a little assault course for one or two players where you have to climb inside (using the push & pull actions to open & close the hatch) of a ball-shaped object & basically hamster-roll it through an entire level full of loop the loops & all kinds of interesting landscapes.. Each player could sit on a seperate depth plane & you could even set it up like a race where you have a set time to reach the end (using the timer present in the video shown above..) Through complimentary function of the engine, if one player gets far enough ahead then the second will be ejected from the map & "lose" aswell..
This is the kind of thing which makes the prospect of the game so appealing to me.. It's as if all the tools are being put in place for the user to have the ability to build whatever is in there capacity to dream..
Can't bloody wait!!
I see so much potential in a game like this & with the depth of customisation the prospects for creation are almost endless for those who are *really* innovative & expressive..
Imagine a little assault course for one or two players where you have to climb inside (using the push & pull actions to open & close the hatch) of a ball-shaped object & basically hamster-roll it through an entire level full of loop the loops & all kinds of interesting landscapes.. Each player could sit on a seperate depth plane & you could even set it up like a race where you have a set time to reach the end (using the timer present in the video shown above..) Through complimentary function of the engine, if one player gets far enough ahead then the second will be ejected from the map & "lose" aswell..
This is the kind of thing which makes the prospect of the game so appealing to me.. It's as if all the tools are being put in place for the user to have the ability to build whatever is in there capacity to dream..
Can't bloody wait!!