Silent_Buddha
Legend
Aye, I was thinking of Ico when thinking about this. Except instead of boy helping girl. It'd be creature helping boy.
And when he went missing in a structure. Imagine flying around it for example looking for him. Then you spot him through a window being chased down the hall by something. You fly along the side of the structure looking for a way to help the boy and up ahead you see a weak point in the wall...
Or perhaps you see that the whole structure is destroyed after a certain point and you have to fly there in time for the boy to jump on your back...
Even without superb AI, you can script events in such a way as to fool the user into thinking the game has clever UI. A big part of game design is tricking the user...
The illusion of sentience is oft times better than actual sentience.
Regards,
SB
And when he went missing in a structure. Imagine flying around it for example looking for him. Then you spot him through a window being chased down the hall by something. You fly along the side of the structure looking for a way to help the boy and up ahead you see a weak point in the wall...
Or perhaps you see that the whole structure is destroyed after a certain point and you have to fly there in time for the boy to jump on your back...
Even without superb AI, you can script events in such a way as to fool the user into thinking the game has clever UI. A big part of game design is tricking the user...
The illusion of sentience is oft times better than actual sentience.
Regards,
SB