I've looked more at the game and have written here a longer text as usual. This is just my opinion and I do not want to start a discussion. I do not have that much time. ^^
In my point of view The last Guardien has many inconsistencies which affect me and other gamers negative on the immersion, on the credibility and atmosphere. It is often not recognized that Trico has AI errors which are not intended to be self-willed.
The last Guardien has a lot of repetitive, outdated and unpretentious gameplay elements. Many other developers which also includes many indie developers who also prefer slow pacing mostly think about how to make each sequence meaningful or valuable. How to make it interesting for the players, etc. Fumito Ueda on the other hand, completely ignores a lot and he designs almost everything like in PlayStation 2 times. People who searching for nostalgia would say it is a minimalistic game design where they finally get a game like in those days.
I guess it also makes a huge difference in a relationship with Trico if one is an animal friend or not. I however do not like animals for a lot of reasons I will not list here. I'm generally only a little emotionally attached to animals and therefore I can hardly create an emotional bond to Trico, while pet lovers love him from the start. Perhaps this is a decisive factor also in the reviews.
When it comes to people as with The Last of Us I am more emotional even if people mourn for a dog. I would be emotional but not because the dog is dead. But because the human being suffers.
In my point of view The last Guardien has many inconsistencies which affect me and other gamers negative on the immersion, on the credibility and atmosphere. It is often not recognized that Trico has AI errors which are not intended to be self-willed.
The last Guardien has a lot of repetitive, outdated and unpretentious gameplay elements. Many other developers which also includes many indie developers who also prefer slow pacing mostly think about how to make each sequence meaningful or valuable. How to make it interesting for the players, etc. Fumito Ueda on the other hand, completely ignores a lot and he designs almost everything like in PlayStation 2 times. People who searching for nostalgia would say it is a minimalistic game design where they finally get a game like in those days.
I guess it also makes a huge difference in a relationship with Trico if one is an animal friend or not. I however do not like animals for a lot of reasons I will not list here. I'm generally only a little emotionally attached to animals and therefore I can hardly create an emotional bond to Trico, while pet lovers love him from the start. Perhaps this is a decisive factor also in the reviews.
When it comes to people as with The Last of Us I am more emotional even if people mourn for a dog. I would be emotional but not because the dog is dead. But because the human being suffers.
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