OTOH, I have.
I notice that almost none (possibly exactly none) of the previous contributors on this thread have written a voxel renderer. At least the commenter immediately previous identifies occlusion ("everything hiding something else") as important. Polygon renderers perform poorly in the presence of massive occlusion. That's why video game environments never have blackberry thickets in them with chinks of blue sky showing through. A "voxel' renderer will be able to do that in realtime before a polygon renderer will. Soon in fact. "Photorealism" is not the same thing as ecological realism, by the way.
I notice that almost none (possibly exactly none) of the previous contributors on this thread have written a voxel renderer. At least the commenter immediately previous identifies occlusion ("everything hiding something else") as important. Polygon renderers perform poorly in the presence of massive occlusion. That's why video game environments never have blackberry thickets in them with chinks of blue sky showing through. A "voxel' renderer will be able to do that in realtime before a polygon renderer will. Soon in fact. "Photorealism" is not the same thing as ecological realism, by the way.