see colon said:when did i say this? i can't remember saying (or typing, as the case may be) this, nor do i believe it. LOD will always be an issue.
You said: "the problem with voxels will always be that they look poor at low resolutions. the problem with polygons is the opposite, because at higher resolution you can start to see the geometry that makes up an object. neither solution is artifact free."
According to this statement, polygons are bad at higher resolutions and voxels are bad at low resolutions. This makes no sense to me. If you fix the number of primitives then voxels will look always worse at higher resolutions whereas polygons will only look bad if they approximating a curved surface, and even then it is only a minor problem. I'm not sure why either approach would look bad at a low resolution.
This is why I said it's simply a matter of LOD - the quality depends on the ration of how many primitives are used to draw things that require a lot of pixels (either being close to the camera or running at higher res) versus how many are required to accurately model a surface.
Earlier on you said that if performance wouldn't be a problem voxels would be limited only by output resolution and things could be really organic looking. Again, to me your statement suggested that in some way voxels would actually be suited to this job, other than an issue of performance. Also there is an implication here that polygons or more traditional approachs in some way would not be good at this job, even on your system of ultimate performance.
That's why I keep poking - every time you agree in principal you throw in a comment about voxels that makes me scratch my head and wonder what it is that you think voxels can do that I don't.