ector said:Let's see, an american football field is 110x49 meters. To get good looking grass you need voxels far below millimeter size, but just for the argument let's say we're gonna use 1x1x1 mm voxels. The voxel field would need to be at least 15cm high. So, 150x110000x49000 voxels, let's estimate 1 byte per voxel. We need 808 GB of RAM just to store that data. Now you want to run a physical simulation on that to get waving grass, chunks of turf etc, which also would increase the necessary height of the voxel field tenfold. Yeah right...
Why couldn't the field just be stored as a height map?
As far as the massively increased storage requirements, Holographic Disc drives are projected to store over a Terrabyte of informantion and be able to have a data transfer rate of a gigabyte per second. I'm assuming the cost of a striped down read only HVD drive would have a reasonable cost by 2011. A game should be able to stream off a HVD fast enough.