The hardware in Kinect 2.0 looks to be amazing where is the software to show it off?

For those like myself who are wondering why an adapter would cost $50, here's a pic of it...

Kinect-Adapter-for-Windows-620x363.png


The adapter is available in specific countries & you can get the specific part # & the price in your local currency here...

http://www.microsoft.com/en-us/kinectforwindows/purchase/default.aspx#tab=2

Tommy McClain
Well, at least it is more bulky and offers "more" than the official Xbox 360 HDMI cable, which cost me 50€ back in the day... :???: There is no special sauce to justify the cost of official peripherals, I think.

Disney Evolved Fantasia used hacks -people from the Kinect scene found them out- to achieve the accuracy they managed to get, and it seems that the native library and software doesn't work that well as those hacks to get the best of Kinect.

http://www.engadget.com/2014/10/24/fantasia-kinect/?ncid=rss_truncated
 
I'm really enjoying the Kinect voice functionality. Jumping between TV, games, Youtube and Twitch is really impressive. Turning on the system while doing other things is a great feature (Not to farfetched to have your house fully controlled ala Star Trek)...hopefully we'll get a Cortana like update to truly take it to the next level.

Really enjoyed the Disney Fantasia game, but have to rearrange my man cave slightly (move the love seat) whenever we play it as the room is too small and tells me to back up.

Gestures for anything outside of games seemed borked though. Having lots of issues controlling the onscreen controls.

Does anyone have any suggestions?
 
I'm really enjoying the Kinect voice functionality. Jumping between TV, games, Youtube and Twitch is really impressive. Turning on the system while doing other things is a great feature (Not to farfetched to have your house fully controlled ala Star Trek)...hopefully we'll get a Cortana like update to truly take it to the next level.

Really enjoyed the Disney Fantasia game, but have to rearrange my man cave slightly (move the love seat) whenever we play it as the room is too small and tells me to back up.

Gestures for anything outside of games seemed borked though. Having lots of issues controlling the onscreen controls.

Does anyone have any suggestions?
Unfortunately no :(.

What I found most effective is that hand opening and closing gestures need to be < 7 feet to operate properly.

When you wave your hand at the OS it appears to take that distance as your starting point, so any movement forward causes it to "push" in and movement backwards will push out.

For the pushing to work its best to push directly at the kinect camera, so if it is situated above your tv you may need to push on an upwards angle, the opposite if it's much below the TV.

The maximize minimize gesture lately for me has been borked. Not that it was ever worth using, Xbox go home is much more reliable.
 
http://www.dualshockers.com/2015/01...projects-to-push-the-envelope-of-kinect-tech/

Microsoft Forms New Xbox Team Working on “Top-Secret” Projects to “Push the Envelope” of Kinect Tech


The Xbox One’s Kinect is definitely a big evolution from its first iteration, and looks like Microsoft is planning to deliver as much as possible with it, going as far as forming a brand new team working on super-secret stuff for the purpose, as revealed by a career opportunity ad for a Senior Software Engineer.

Changing the world with technology takes a special kind of person in just the right environment. At Microsoft, Xbox and Xbox LIVE forever changed living room entertainment by connecting people with each other and the entertainment they love. Then we turned around and created Kinect, which redefines how people interact with their entertainment in new ways every day. And we’re just beginning.

A new team has formed in Microsoft’s Xbox division with a specific purpose: to push the envelope of today’s and tomorrow’s technology as we explore new ideas from the ground floor. It begins with veterans from Xbox 360, Xbox LIVE, and Kinect. But we’re growing as quickly as our imaginations can be translated into code.

Joining this team comes with risks. Most of what we work on is top-secret; you may not know what your new project is until you’ve accepted an offer. Not all of our ideas will fly. We will fail, and fail fast, on some projects. We will celebrate those failures because they are vital to making sure the right ideas take off in a big way.

If you want a comfortable, standard-role job at Microsoft with no ambiguity or risk, please don’t apply. But if you’re passionate about the potential for Kinect to continue to revolutionize entertainment and are a seasoned software engineer with the skills to prototype and build the future of premium Kinect-powered experiences, we have a growing team of talented people who want to take entertainment into the future.

In this role your technical skills and creativity will be pushed to their limits as you weave together disparate technologies to tell the story of what the future of entertainment will look like. You’ll learn more than you even knew existed about machine vision, data mining, AI, voice recognition, and embedded systems. You’ll become an expert in one or more of those areas. You will work on a truly agile team to build and iterate on prototypes to evolve and demonstrate our creative vision.

You must have an outstanding track record for providing technical leadership, delivering quality code and shipping products, and should have experience in every phase of the ship cycle. You need to have shipped at least one consumer-focused product (game, app, site or service), have multiple side projects (such as Kinect hacks, games or websites) that showcase your creativity. You need to be able to tell a story about your work and what you’ve learned doing it. You will work closely with artists and designers, and demonstrate a high degree of initiative. When you apply, please include links to published apps, videos or portfolios of work along with your resume.

It’s hard to imagine what this team would work on. Kinect’s tech has a lot of potential, even if it encountered fierce opposition by many, who prefer to keep gaming with buttons. Will the new team manage to persuade the naysayers?

Time will tell, but something is brewing at Microsoft
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I wonder if its as responsive and accurate as the DS4. A slight lag and small inaccuracies would hinder the gameplay

edit: looks like you dont even have to shoot. You just point to the enemies and the character automatically shoots.
 
I wonder if its as responsive and accurate as the DS4. A slight lag and small inaccuracies would hinder the gameplay

edit: looks like you dont even have to shoot. You just point to the enemies and the character automatically shoots.
Yeah that demo didn't look like you have much control if the gameplay. hopefully that was a old demo & they made some changes.
 
Hmm, just need a foot pedal and you've got a pseudo time crisis on your hands. I wouldn't mind it if it was a couple of bucks. On rail shooters aren't too bad as long as the aiming, shooting, ducking, and reloading part is well polished. I don't mind the direction of heading backwards a bit, I know that FPS is more advanced than a rails game, but honestly, with the amount of technology we have that just makes us sit on our butts all day long - I think it's not a bad thing to have games get us to sit up and play.

God damn hearted disease/risk/related bad stuff for sitting too long. Damn you!! Who seriously has a standing desk? Not I, the fight to not have a sedentary life style is so hard, especially when you're already so tired after work.
 
It's so dumb but still you use your hands like a controller instead that your full body...
I see it good if it was a mix between guitar hero and PN03, but with less ass porn
 
Maybe Blue Estate should have just used Kinect to track the Xbox One controller using the LEDs.
 
Or maybe the full body for ducking, right arm for aiming, open - close hand for shooting, left arm to simulate reload, and body for brawling
It can't be worst than what I've seen in that video
 
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