The hardware in Kinect 2.0 looks to be amazing where is the software to show it off?

Kinect will be used to collect data from the crime scene.

csikinect-640x352.jpg


http://www.themarysue.com/xbox-kine...crime-scene-data-help-police-kinect-the-dots/
 
It really is a shame that no one is coming up with innovative ways to show off Kinect in games right now. I think MS should have fought through the low sales & kept it as a standard part of the Xbox One & just made a case for it being a standard part of the system.

If developers and publishers had reasons to believe adding Kinect support would result in greater sales, they would do it.

The reality may be that when making cross-platform games, they don't see how platform-specific features will impact the bottom line so they probably won't spend too much time on them.
 
Cyan your strike record of actually reading the articles you link to is your typical abysmal quality
eg
that article's heading is "Xbox Kinect Can Be Used to Collect Crime Scene Data" you change it to
"Kinect will be used to collect data from the crime scene."
further info gained from reading the article, I know mate you've said before that you get overexcited and don't really read what you link to but mate :)
 
If developers and publishers had reasons to believe adding Kinect support would result in greater sales, they would do it.

The reality may be that when making cross-platform games, they don't see how platform-specific features will impact the bottom line so they probably won't spend too much time on them.

This is the reason why I feel that they should have kept Kinect as a standard part of the console.Being a standard part of the console would mean that Kinect doesn't have to be a big part of your game but if you did come up with something you can just add it in knowing that everyone has a way of using that feature even if it's something as small as face scanning to create avatars.

I also think that Wii U should bundle the Wiimote into the Wii U package & make it a standard, same with the PS4 they should also bundle the camera into the PS4 package and make it a standard part of the system.

Sure the market that care about these things are the ones that usually wait for the price to come down to buy consoles but even with the price a little out of range for the casual buyers the console makers need to be establishing their console as something different from the others. Wii had it's own lane last generation but this time they put themselves in direct competition with tablets & smartphones even though it's a console & not a tablet people compare it to a tablet & as a tablet it fall short making some people question why they should buy it instead of a tablet but by simply added the Wiimote back into the package people would know that Wii U is where they can go to to play games like Just Dance & Wii Sports in HD. Xbox One without Kinect is always going to be that console that don't really do anything better than the PlayStation 4 for the same price. But if they keep Kinect as a standard part of Xbox One once the price go down it becomes that console where you can play fitness , sports & dance games on top of the other features that Kinect brought to the table.
 
Much to my dismay, I gotta say that I unplugged Kinect from the Xbox One. I moved things around, moved to another room... and I don't have enough space there to play Kinect based games.

I am going to miss the voice commands, especially, and I used the "Xbox Record That" command so many times.... I will also miss the IR Blaster capabilities, enabling the console to turn the TV on when I switched the Xbox One on, and vice versa.

But anyways, until a RPG with facial recognition technology is released, I don't feel like connecting it, and I am keeping it in a box.
 
but kinect voice command should be still working enventhough you dont have enough room space right
Yes, but I kinda love the design of the console -it grew on me- and it looks great without Kinect, and since I am going to use it mostly for voice commands, I prefer to place some of my favourite Blu-Ray movies and stuff like that where Kinect used to be.

I recorded some cool videos by just saying "Kinect Record That" though, and I might miss that voice command 'cos I don't think there is a gamepad shortcut good enough to replicate the functionality and quickness of Kinect with that particular command.
 
Amazing new tech from Microsoft Research for real-time fully articulated hand-tracking using Kinect 2.

 
Amazing new tech from Microsoft Research for real-time fully articulated hand-tracking using Kinect 2.


That's some amazing tech. Truly amazing..... but why are they all wearing the same sunglasses?!?!
 
Amazing new tech from Microsoft Research for real-time fully articulated hand-tracking using Kinect 2.

That's pretty impressive, especially because the lag is almost non-existent.

Another cool technology is the one featured in the game Nevermind. This game will use Kinect against you..., to help you control your stress and anxiety.

That is, the game will use Intel's technology, Intel RealSense through Kinect.

As you explore mazes and solve mental puzzles, if you suffer traumatic experiences, the biofeedback from the camera will monitor how scared you are at any time.

If you let fear overcome you, the game becomes more difficult. If you are able to keep calm before the terror, the game is more forgiving. :)

http://www.totalxbox.com/81844/xbox-one-horror-game-nevermind-wants-to-use-kinect-against-you/

Nevermind's core gameplay loop is one of the most sinister ever to slither from the jet-black innards of an Xbox - the more obviously terrified you get, the more unsettling and hazardous the world becomes, as the game reads your responses using Kinect's much-vaunted, little-exploited biometric feedback technology.

In theory, the idea is to teach players to handle "stressful situations" in reality. You know, "situations" like when you're walking to the bathroom and the wallpaper starts to undulate. Or those times when all you can see are bodybags. I wonder whether relatively down-to-earth scenarios will also feature, such as being told you've got half-an-hour to finish a 2000 word review.


The game began life as a 2012 MFA thesis project at USC's Interactive Media Program, led by industry veteran Erin Reynolds. It will make use of Intel's RealSense camera on PC. "As you explore surreal labyrinths and solve the puzzles of the mind, a biofeedback sensor monitors how scared or stressed you become with each passing moment," reads a blurb. "If you let your fears get the best of you, the game becomes harder. If you're able to calm yourself in the face of terror, the game will be more forgiving."

Each level takes place inside the mind of a trauma victim, whose various psychological problems must be tackled by solving environmental puzzles.

"Traumatic experiences, especially those left untreated, take their toll in countless ways, often triggering other serious problems as the victim's subconscious desperately tries to cope," notes the blurb. "As a result, the patient's mind doesn't take kindly to those who attempt to peel back these layers, often prompting it to lash out in terrifying, unexpected ways."

The Xbox One version isn't an absolutely sure thing for the moment, but Reynolds and her team have received plenty of support from Microsoft. "Although the game would be primarily played with the controller, the Xbox One's basic Kinect 2.0 comes with built-in biofeedback technology just waiting to be tapped into! This was one of our most common requests from the first Kickstarter campaign, and we have gotten TONS of great support from the folks at ID@XBOX. We have the kits - now we just need the funding to make it happen!"
:smile:
 
That's pretty impressive, especially because the lag is almost non-existent.

Another cool technology is the one featured in the game Nevermind. This game will use Kinect against you..., to help you control your stress and anxiety.

That is, the game will use Intel's technology, Intel RealSense through Kinect.

As you explore mazes and solve mental puzzles, if you suffer traumatic experiences, the biofeedback from the camera will monitor how scared you are at any time.

If you let fear overcome you, the game becomes more difficult. If you are able to keep calm before the terror, the game is more forgiving. :)

http://www.totalxbox.com/81844/xbox-one-horror-game-nevermind-wants-to-use-kinect-against-you/



:smile:


Pretty cool.
 
Microsoft's $50 adapter makes your Xbox One Kinect compatible with Windows


http://www.theverge.com/2014/10/22/...makes-xbox-one-kinect-compatible-with-windows

"Today Microsoft launched a $49.99 adapter that will make the Xbox One version of Kinect fully compatible with Windows 8 and 8.1 PCs and tablets. Performance is identical between the repurposed Xbox sensor and the standalone Kinect v2 for Windows unit"

"Microsoft has also announced version 2.0 of the Kinect SDK for developers and, of more interest to consumers, the company is allowing third-party devs to deploy Kinect apps in the Windows Store for the first time. "We are delighted to enable you to bring more personal computing experiences that feature gesture control, body tracking, and object recognition to Windows customers around the world,"


I hope those apps make their way to the Xbox store, would be foolish for Ms not allowing them to... but who knows, maybe until convergence in Win10??
 
Yeeeeaaaaahhhh!

This is awesome news. Kinect 2 for PC is expensive and has been out of stock on the MS store on the uk for ages. Now I just need to buy an Xbox one with Kinect and I can start making that swinging themed Kinect party game!
 
So a USB breakout box with separate power in and PSU. What does the PC version use for power? PSU directly into the Kinect?
 
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