The hardware in Kinect 2.0 looks to be amazing where is the software to show it off?

Discussion in 'Console Industry' started by onQ, Dec 1, 2013.

  1. MrFox

    MrFox Deludedly Fantastic Legend

    Okay, you mix and match random sources from all over the place, on different platforms, and I'm not sure they can be compared to each other.

    Yes, when they talked about Kinect-1 resolution it was a ridiculously inflated number, because the useful data is only the resolution of the pattern, not the sensor. OTOH, the new ToF camera is real resolution, that's one of the reason it's feels incredibly improved. On paper it's not as apparent, because they were being *cough* generous *cough* about Kinect-1 specs,but now they are very honest about Kinect-2 specs. It's an amazing ToF camera no matter how you measure it.

    Move was also real resolution, it was even conservative because it was capable of sub-pixel accuracy, and on PS3 it was 22ms with the camera at 60Hz. So on PS4 it should be much much faster to compute (maybe 5 to 10 times), and the two cameras makes it possible to get the same performance with a quarter of the resolution, so 120Hz or 240Hz instead of 60Hz. That would be easily under 10ms total.

    To do what you propose with Kinect-2, it would need to group pixels together, and I don't think there's any precedent of a ToF sensor being able to change it's sensitivity, resolution and frame rate, dynamically. Also I'm not sure how they can be significantly under 40ms with a 30fps input, but it's certainly improved enough from Kinect 1 to be almost undetectable in games. I expect the TV lag, and the rendering pipeline of the game, to be the biggest contributors to lag.

    For VR though, I have doubts, if only because John Carmack said so about lag with VR. We'll see...
     
  2. mosen

    mosen Regular

    I didn't compared them with each other (at the end of my post), I used those links as an examples (1) to show PS Eye latency (latency test) (2) to show that processing more objects increase the latency.

    Why it should be faster on PS4 and why 5 to 10 times? it's the same mechanism, even that kickstarter project latency was around 20ms for lower than 10 objects, And two RGB camera on PS4 only could be used for stereoscopic rendering (which needs more processing than simple tracking), you can't use both of them for tracking since each of them will see movements from different angle and if you want to use both of them you need to coordinate their vision to compute correct depth/distance/movement of the controller/headset from the camera. While on PS3 measuring the depth was possible by measuring the size of the light ball from PS Eye, so it's good for them to use only one camera for VR, not both of them since they are using the same mechanism as PS Move.

    http://www.engadget.com/2013/02/21/sony=playstation-4-eye-works/

    But with higher frame rate and same resolution (640x400p @120fps compared to 640x400p @60fps on PS Eys) PS4 camera should be faster for tracking, if they don't need higher resolution for higher precision. This should be also possible to do on Kinect's VGA camera, right? But ToF camera has lower latency for tracking.

    Kinect can see infrared light (for example infrared LEDs on XB1 controller). So this should allow Kinect to track fewer points on the screen. So it should be possible to do same thing with VR/AR headsets. I don't know if ToF camera on Kinect being able to change its resolution or frame rate but I think it could be a possibility since Microsoft buys 3DV system, the company that makes this ToF camera with VGA, QVGA, QQVGA resolutions and up to 60fps framerate.
     
    Last edited by a moderator: May 22, 2014
  3. MrFox

    MrFox Deludedly Fantastic Legend

    Whether Kinect or Move, or even Wii, there's a lag caused by the frame rate, the time to expose the sensor, then the time to transfer it out of the sensor to a frame buffer in the console. It's usually about one frame. (if it was faster they could do more frames per seconds). This lag is the same whether it tracks a hundred point or a single one.

    Then there's the time required to process this information by the CPU. It goes up with the number of objects it attempts to track. With PS4/XB1 the CPU is 5 to 10 times faster than PS360, so wouldn't this lag be reduced by that much?

    For Move, I was thinking that they could now use the cameras offset to triangulate the distance, the size reference is no longer the 1.5 inch width of the ball, it's the 3 inch between cameras. So that makes it half the required resolution for the same precision. So 240Hz QVGA with PS4 will be the same precision as 60Hz VGA with PS3.
    This was a list of 3 models, and it was "up to 60fps". The Z-Cam was 60fps at QVGA resolution. When did they make a VGA product?

    I guess it all depends on whether the kinect camera can do more than 30fps. If it did, Microsoft would have said so. But even if the sensor could do 60fps, they still have the problem of illumination, they would need twice the light from those lasers to compensate, all else being equal.
     
  4. zupallinere

    zupallinere Regular Subscriber

    Added efficiency would seem to be low hanging fruit but obviously it wasn't enough. Were players who were kinect equipped kicking everybody else's ass ? If there wasn't a big win in terms of demonstrable gaming performance then there wouldn't be much point. I get the "break in the action" bit but what kind of time saving are we talking about ?

    Now if you could create "macros" that were triggered by user chosen gestures to mimic PC access to the keyboard that might do but the added complexity might have been problematic.

    Of course NATURAL in the console space means using a controller. How much did the kinect value rely on rewiring the gamers brain and what did the user gain from it ? Using your hand for fingers when punching in codes or picking locks might not be the best mapping scheme. Even though you don't have to make major gestures they are more major than just using a stick and a button or 2. I think when it comes to progressing through stages folks just wanna keep moving unless there is a "puzzle" to be solved and maybe some 3 dimensional gesturing could make something more interesting rather than not.

    Indeed like the Harry Potter thing but were were these demos ? What was the problem with these obvious ways of mapping gestures to such telekinetic functions ?? Aiming the reticule or if you are sport doing without the reticule was obviously either not the easiest thing to do with the kinect or didn't add sufficient value it would seem. The eye tracking Morpheus demo maybe the solution there. Looking at what you want to pull or push to would seem to be a bit more natural.

    I think one issue is as you say taking your hand off of the controller and that can be it's own issue in many instances. It's adding complexity as opposed to removing it cause you have to reposition your hand and fingers on the controller when before you didn't unless you had to scratch somewhere, it's kind of a nuisance. How many times have folks used their shoulder to scratch one's face rather than move your hand from the controller :)

    Traversing a world with just the Kinect is a major thing to work around and why try to work around things when solutions that have already been mapped into people's brains and already in their hands exist. The "world" would need to change to make the kinect work as opposed to the kinect working better in the "world". If you are going to make the tail wag the dog there has to be a bigger win than MS and gamers were seeing.

    With VR gestures may come back as a valuable thing and maybe Kinect just works/looks better on say a HUGE screen rather than a 40 inch one I don't know. The thing needs to sell itself as opposed to being forced on people and for gaming at this point and time it doesn't. It's a grey area because it seems like so much promise but once you get into the weeds the ethereal nature of promises becomes apparent.

    Hey lots of great ideas though and I think at some point some of them will come to fruition I hope.
     
    Last edited by a moderator: May 22, 2014
  5. eastmen

    eastmen Legend Subscriber

    Doesn't the Kinect 2 have its own cpu on board ? Seems like a lot of processing can get done before the info even leaves the Kinect itself
     
  6. mosen

    mosen Regular

    PS4/XB1 CPUs aren't 5-10 time faster than PS3/360 CPUs, you can say that about their GPUs. Kinect uses both CPU and GPGPU for skeleton tracking and other stuffs and it has it's own processor that sends a packet of data (the color image, depth data, and sound) less than 14 ms (65ms for the original Kinect) to the CPU after that It takes 20ms latency to software. Kinect sensor can take multiple exposures per frame and chose best of them and determine exposure on a per-pixel basis. Actually I watched this video and latency of RGB camera was like skeleton, orientation and muscles tracking.
    http://www.eurogamer.net/articles/digitalfoundry-what-the-xbox-one-dash-means-for-gamers
    http://semiaccurate.com/2013/10/15/long-look-microsofts-xbox-one-kinect-sensor/
    http://semiaccurate.com/2013/10/16/xbox-ones-kinect-sensor-overcomes-problems-intelligence/

    I can't speak about PS4 camera latency or software latency on PS4. Eurogamer suggest 133ms latency for PS Move on PS3 (this includes controller and camera input, processing, display of the completed frame plus the additional latency from the LCD). There is no number for PS4.
    http://www.eurogamer.net/articles/playstation-move-controller-lag-analysis-blog-entry

    I don't think triangulation being a good choice for tracking VR or PS Move but it should be good for free hand gameplay since its accuracy should be lower and its latency should be higher (I'm not sure about latency).

    [​IMG]

    I can't find source for those information. The max sensor resolution of Zcam is 320x240 and its max framerate is 60fps.

    As I said above Kinect sensor can take multiple exposures per frame and chose best of them, they gone with 30fps for it's quality. Maybe they don't need 60fps since a ToF camera needs less time for data processing.

    Yes and Yes.
     
  7. Arwin

    Arwin Now Officially a Top 10 Poster Moderator Legend

    Move controller latency is well documented. It ranges from 4-21ms depending on how many you track. 1 or 2 generally stay well within 1 frame at 60fps. I really, really enjoyed the Move, and really hope motion controls will return to the forefront eventually. Sports Champions and some of the other games, including playing Infamous: Festival of Blood and Killzone 3 with Move, were my favorite last gen experiences. At least I do like that the DS4 controller integrated some of the features and added the touchpad, because a surprising many games already manage to make something out of that. Spray painting in Infamous works well, would have liked to see what you can do with that with more freedom.
     
  8. Prophecy2k

    Prophecy2k Veteran

    I absolutely agree Arwin. Socom 4 with Move was superb for me, and Resistance 3 played with Move was equally as enjoyable. The Move controller even gave MAG a whole new lease of life with me, as I'd long since abandoned it prior to the devices launch.

    I was hoping Sony could have impletemed Move controls into KS:SF. WOuld have really loved that.
     
  9. Nesh

    Nesh Double Agent Legend

    I love them Move, Makes FPS more immersing but I have some issues with it. Why on earth do developers insist on adding melee on move swipes instead on button presses?
    It really pissed me off numerous times trying to execute fast melees in tight spaces only to hurt my wrist and not be able to deliver fast enough hits. Not to mention that sometimes my melee intentions wouldnt register on screen.
    Also another issue is when you are in tight spaces or you are surrounded too close by a crap load of enemies. Trying to turn accurately and fast is a pain in the ass. You end up overturning/underturning and its impossible to keep the cursor where you want it and turn at the same time because the cursor has to be pointed to the sides. But Move on long distanced enemies is simply awesome.
    In addition for some peculiar reason some games tend to loose the cursor's initial calibrating point. I was calibrating the thing tenths of times in Bioshock Infinite
     
  10. Prophecy2k

    Prophecy2k Veteran

    Totally agree about the melee. Although I never had all that much issue with turning whilst aiming, especially with games like Infamous and KZ3 that gave you sufficient control over deadzone and accelleration area.
    Bioshock Infinite however was badly designed for Move. It was the only game playable with the Move that I just couldn't hack, and ended up putting it down and picking up my DS3. Very badly implemented.
     
  11. Nesh

    Nesh Double Agent Legend

    My latest experience was with Infinite so thats probably why I feel so pissed. Its been a long time since I played KZ3 and R3 with it. But if I recall i wasnt that much frustrated with those. I think I enjoyed them a lot with Move
     
  12. kotakaja

    kotakaja Banned

    Someone at other forum give me the link

    Kinect TOF is among Image Sensor technological breakthrough
    Technical paper from ISSCC 2014

    Kinect 2, Digiest 7.6
    http://i.imgur.com/BjKOdg3.jpg
    http://i.imgur.com/6bEtzrh.jpg
    http://i.imgur.com/ZDQLITS.jpg
    http://i.imgur.com/zyvxGX9.jpg


     
  13. mosen

    mosen Regular

  14. MrFox

    MrFox Deludedly Fantastic Legend

  15. Cyan

    Cyan orange Legend

    More ideas:

    - Play horizontal scrollers (beat em' ups) with Kinect). You could play while sitting, and move using your fingers drawing the typical motion of two legs walking or running.

    - As you say, sexy and porn games for couples would sell like hotcakes, but of course, as Shifty pointed out, how can you avoid the censorship?

    Humoristic games hinting at it could make it work, like this:



    It's all about the fun.

    - Side scrollers where you can play sitting, punch using your hands, kicks would have to be performed bending your elbow.

    Picking items up could be done stretching your arm out and clenching your fist.

    Shoryukens and hadokens could be made, too.

    - My dream Kinect game: :razz: :smile2: A celebrities game where you can see films and clips of your favourite celebrities ever, historical or modern ones, have their bios in the game, and photos. :smile2:

    Have Sophie Ellis Bextor, Laura Jackson and Jill Flint there <3<3<3, make it worthwhile, and I (along millions of others) would be in!!!

    Take photos with them in films using Kinect and some smart software integration, etc etc. Let people save and upload the photos to other places.

    Thanks mosen and kotakaja for the links.
     
  16. RancidLunchmeat

    RancidLunchmeat Veteran

    What ever happened to the Kinect mech game?

    I thought for sure we'd have seen the sequel for Kinect2, but I'm basing that on reading the reviews of the game that were pretty much summed up as:

    when it works, this game is brilliant and a lot of fun. when it doesn't work, it breaks the game and ruins the immersion that kinect is attempting build.

    Or things along those lines. Essentially, the Kinect wasn't accurate enough and using the wrong movement (or Kinect incorrectly "guessing" what you are trying to do), really hurt the game more than the fun that was created otherwise.

    I thought Kinect2 would solve those problems, especially since I think a Mech game is a perfect game for the interface. Mechs are slow and plodding machines, so the nature of the game play should allow cover for lag issues, etc. I'm really shocked they weren't able to have a sequel available at launch to be quite frank.
     
  17. AzBat

    AzBat Agent of the Bat Legend

    Steel Battalion: Heavy Armor got some of the worst reviews of the Kinect titles. It has a MetaCritic score of 38. I'm not surprised it didn't get a sequel, but I was quite surprised they didn't do some kind of other Kinect sequel like Adventures, Dance Central, Kinectimals, etc.

    Tommy McClain
     
  18. Ike Turner

    Ike Turner Veteran

  19. AzBat

    AzBat Agent of the Bat Legend

    Check out Crabitron Kinect coming to Xbox One via the ID@Xbox program...

    [​IMG]
    http://twolivesleft.com/games/officially-announcing-crabitron-kinect-for-xbox-one/

    http://www.reddit.com/r/xboxone/comments/2d3zic/crabitron_kinect_coming_to_xbox_one_in_2015/



    Granted it's a prototype video using the original Kinect in order to secure entry into the ID@Xbox program, but I think it should play even better with Kinect 2. Can't wait to see it in action.

    Tommy McClain
     
  20. AzBat

    AzBat Agent of the Bat Legend

    [​IMG]

    He's also going to write a blog series on his road to Xbox One & on the algorithm he created for the claw.

    Tommy McClain
     
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