I use it a lot for tv , but my niece and nephew love Kinect sports on itYou guys mainly using it for TV, games or both?
I use it a lot for tv , but my niece and nephew love Kinect sports on itYou guys mainly using it for TV, games or both?
You guys mainly using it for TV, games or both?
Maybe project spark could use it so people could do their own motion capturing.
MS have recently said they have something in development. No suggestion on number or scope though.
This caught my eye for Unity. It's Kinect motion capture for Unity. The video shows it's not yet accurate/stable enough, but it's still an amazing bit of tech. The idea of having player controlled/captured anims in games is compelling, and there's lots that could be done with this. eg. Create you own combat moves and load them into an arcade fighter, or a puzzler where you have to create a set of moves to solve a level. I think it's mainly used to get canned data in though.
Pretty impressive clip, but that's only for canned anims, right? You can't use Kinect on arbitrary models and imports?Like I said earlier there some basic mocap support using Kinect in Project Spark(even supports facial expressions too). Not sure how it compares with the Unity support, but you can try it out today & it's free.
Pretty impressive clip, but that's only for canned anims, right? You can't use Kinect on arbitrary models and imports?
I feel the greatest travesty is having Kinect on one platform and Dreams on the other. The two are quite possibly ideal partners that'll be forever separated.
People have mentioned this before, and one often mentioned caveat with the looking left or right is it means you have to turn your head to the left or right while uncomfortably looking left or right out of the corner of your eye at the tv screen.Too bad Kinect isn't accurate enough for head tracking. It would be cool to use Kinect in place of the controller's "look" stick.