The GT5 expectation thread (including preview titles)*

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Take a fast car in Prologue and drive through London.
It always depends on the track, the sense of speed on the Nordschleife or Le Mans was already fantastic in GT4.
 
Hmm... the sense of speed seems to be more pronounced now. Did they exaggerate it ? Or is this my imagination ?

Cockpit view. When you're watching it seems faster, but when you're playing it'll seem slower becuase you're focused on the track and looking ahead.
 
Next round starting soon: http://eu.gran-turismo.com/gb/news/d12220.html

Fastest 30 GT Academy 2010 Time Trial players for each territory must register.
Competition ends at 23:59 (GMT) on Sunday, 24 January. Registration required by Tuesday, 26 January.


With the GT Academy 2010 Time Trial set to close at midnight (GMT) on Sunday (24 January), Sony Computer Entertainment Europe has issued a reminder to the fastest 30 players from each territory that they must register their details should they wish to proceed to stage two of the competition, the National Finals.
 
Polyphony showed an analysis of the time trial results:
http://www.gtplanet.net/gt5-time-trial-ranking-transition-chart/

Polyphony Digital has shared an interesting “ranking transition chart”, showing just how close the battle for the top spot was over the last few days of the Time Trial competition in North America.

Original Source: http://us.gran-turismo.com/us/news/d5197.html
(Shows a chart of top 10 racer performances)

Congratulations to "Gc_under_01", representing Canada and coming in first place for all of North America, followed by "GTP_CarlPKY" taking the trophy for the top US spot.

*Please note that this chart shows the combined top 10 ranking for the US, Canada and Mexico. Please visit the individual ranking pages to see the rankings lists for each individual country, and here for a quick snapshot of top 10 rankings per country.
 
A (Very) Brief Look at Production Car Damage in GT5:
http://www.gtplanet.net/a-very-brief-look-at-production-car-damage-in-gt5/

As you may recall, there will be two types of damage models in the game: one for racing cars and one for standard, production cars. While the damaged Subaru WRX WRC car, with missing bumpers and doors, has become a rather familiar sight, the less aggressive damage modeling has remained a bit more mysterious.

Watch closely in the video above and shortly after 0:53, when the driver nails a yellow Gallardo going into the first turn of Tokyo R246, and you’ll see several dark scratches on the side of the car around the area of impact.

[size=-2]So little...[/size]

The video seems to be captured in Taipei:

 
Looks nice, though the ferarri vid Jordan links to is even better. The scrapes on the Ferrari look great but that section where the car smashes through the red and white obstacles look fabulous.
 
Ha ha, the obstacles look like styrofoam.

The car scratches look fine indeed, although very very understated. It should be a major crash.
 
Ha ha, the obstacles look like styrofoam.

The car scratches look fine indeed, although very very understated. It should be a major crash.

I think this vid is from TGS. kaz said they had improved the damage model. Naturally we ain't seen it.
 
Depends if you know the meaning of the word Irony.

As in the standard definition of irony, where you say one thing and mean the opposite.

Or, as Dictionary.com has it, "the use of words to convey a meaning that is the opposite of its literal meaning"
 
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