“The damage physics are going to be applied to things like a bent suspension arm, tires hitting the wheel wells of a car, deformation of the body affecting alignment, the loss of power to the engine,” says Yamauchi. “We’re actually still working on setting the sensitivity level of the damage. You can have it so if you have a single hit your car isn’t going to be able to be driven anymore. It’s a matter of adjustment.”
Gran Turismo 5 also marks the introduction of NASCAR and World Rally Championship racing to the series. Yamauchi says adding those popular forms of motor racing has been challenging. “The most difficult part is actually NASCAR,” he says. “Their rules are really, really complex. It’s almost the difference between soccer and American football. I’m not quite sure of just how much of NASCAR’s rules we’ll be able to implement into the game, but we’re going to try.”