grandmaster
Veteran
No discernable motion blur in the PS3 code. It's very noticeable on 360 - you can even see it when Lara's far away from the camera.
Insomniac Games updated their R&D page with some new articles, I did a quick scan and didn't see that it was posted here befo.
http://www.insomniacgames.com/tech/articles/1108/files/Ratchet_and_Clank_WWS_Debrief_Feb_08.pdf
and this http://area.autodesk.com/index.php/ext_stories/insomniac_interview/ an interview with a senior character artists. It mention number of tris used for the models etc. 60K for the big bosses and on average 5K to 10k on the models.
Here are a few more images showing the lack of shadows on the Xbox 360. The PlayStation 3 version is on the left and Xbox 360 is on the right:
The 360 version has shadows , even in the cut scenes . Sucks about the resolution though .
there was a comparison in some other site I cant remember, that showed dynamic shadows on the PS3 in some environments whereas on the 360 they were static
That was corrected, it's a game bug in both PS3 and 360 version that disables some effects when starting a new game in the middle of another game, IIRC.
I am not sure if we are talking about the same think. The shadow was present on both. The difference was that the shadow reacted to the fired torches on the walls in the PS3 version, whereas the shadow on the 360 version did not react at all. They were static.
edit: one more think. I am referring to actual gameplay and not cut scenes
There is some noticeable difference in some of the shots. I am not talking about aliasing. I am talking about texture detail. There is one specifically that shows a significant change in what appears as a sharp detailed texture on the 360 its blurrier with less defined details on the PS3 version.
I wasnt expecting that difference