Rules of Engagement (or "why do all my posts get deleted?!" : Read before posting or run the risk of losing posting rights in the Tech Forum!
This is principally a technical discussion thread. It is allied to the IQ and Framebuffer Analysis threads and shares the same rules as those which you should familiarise yourself with. The purpose is to discuss on a technical level the techniques employed by game developers in their games, and includes the comparative design decisions of cross-platform titles. Thus here will be observations of technical variations of the same game across different consoles, with reference to the Framerate Analysis thread and the Image Quality and Framebuffer Analysis thread. This is the place to discuss why a game has a different AA system, or framerate, or lighting model, on one version of a game than another, or to just observe and discuss the techniques used by developers in general, such as the (dis)advantages of rendering to a particular framebuffer size.
This is the thread to discussus the Eurogamer/Digital Foundry Head-to-Head articles, Lens of Truth comparisons, and similar.
What this thread is not, is a place to complain about a port's quality and make accusations of developers, trumpet your preferred console over the other, talk business and sales, talk about how great a game is or how aesthetically pleasing it is without talking about technical techniques to achieve that (no artistic or game design discussions), or otherwise sidetrack the discussion from talking about how developers are creating their games. If you do not post to the required standard, your posts will be removed, and persistent unwanted contributions will see you locked out of the Technology Forum.
This is principally a technical discussion thread. It is allied to the IQ and Framebuffer Analysis threads and shares the same rules as those which you should familiarise yourself with. The purpose is to discuss on a technical level the techniques employed by game developers in their games, and includes the comparative design decisions of cross-platform titles. Thus here will be observations of technical variations of the same game across different consoles, with reference to the Framerate Analysis thread and the Image Quality and Framebuffer Analysis thread. This is the place to discuss why a game has a different AA system, or framerate, or lighting model, on one version of a game than another, or to just observe and discuss the techniques used by developers in general, such as the (dis)advantages of rendering to a particular framebuffer size.
This is the thread to discussus the Eurogamer/Digital Foundry Head-to-Head articles, Lens of Truth comparisons, and similar.
What this thread is not, is a place to complain about a port's quality and make accusations of developers, trumpet your preferred console over the other, talk business and sales, talk about how great a game is or how aesthetically pleasing it is without talking about technical techniques to achieve that (no artistic or game design discussions), or otherwise sidetrack the discussion from talking about how developers are creating their games. If you do not post to the required standard, your posts will be removed, and persistent unwanted contributions will see you locked out of the Technology Forum.
Last edited by a moderator: