I stumbled across an old article about Anti Aliasing methods, the article is extremely amusing when you think about it. But since the person who wrote it back then would probably break down and cry today, I'll not link to it. The "usuals" at the B3D IRC chan got to laugh at it though...
Anyway, this article did remind me that some of the Nvidia supporter, back in the days, used to say that Quincunx type of AA, using blur filters, were bound to be used in the future. They were also eager to point out that the Nvidia's Quincunx implementation, since the NV2X times, leaved a lot to be desired.
Now, a few years later, I'm interested in hearing what's the consencus, if any, on the "blur filter AA" and what has become of the opinion of those who thought that Quincunx wasn't a dead-end. Did they change their mind, or are they clinging on the "More samples will give Quincunx a boost in quality!".
While, I'm certain that more the samples, the better is the quality, the question would be: would this Super Quincunx worth its transistors price, once compared to other MSAA methods?
Anyway, this article did remind me that some of the Nvidia supporter, back in the days, used to say that Quincunx type of AA, using blur filters, were bound to be used in the future. They were also eager to point out that the Nvidia's Quincunx implementation, since the NV2X times, leaved a lot to be desired.
Now, a few years later, I'm interested in hearing what's the consencus, if any, on the "blur filter AA" and what has become of the opinion of those who thought that Quincunx wasn't a dead-end. Did they change their mind, or are they clinging on the "More samples will give Quincunx a boost in quality!".
While, I'm certain that more the samples, the better is the quality, the question would be: would this Super Quincunx worth its transistors price, once compared to other MSAA methods?