Usually I use the same resolution as my desktop (TFT user). But in this investigation I used 800 and 1024 for Fullscreen AND window mode, to get sure there is no rendertarget bottleneck.Sobek said:Ok, a very simple question from me (most of this is beyond me). What resolution do you run your desktop at, and, do you run your games at that same resolution? (Someone may see what i'm getting at...not going to say much now for fear of being beaten senseless by my lack-of-knowledge )
Thank you, manSobek said:And your english is just fine, I acutally thought it was pretty cool when you said "architekture".
I did the same investigation with my DeltaChrome S8 in the past. The result is quiet the same as yours.no-x said:A few months ago I tested some S3 drivers (on delta-chrome S8):
15.10.11.c WHQL: ok, RG
15.11.06.s: ok, RG (last working driver?)
15.13.04.h1 broken RG
15.16.07: broken RG
15.15.08.c: broken RG (OG when using Gamma-Chrome!)
Dunno why, but in some kind S3 just messes this driver trick up sometimes. But they proved in the past that this algorithm can work properly.