Betanumerical
Veteran
So a drop to around 50fps at worst on GT5. The impact would probably be far more intense in the online section where the coders can't control the amount of cars on-screen at any given point. The screen tear kills the IQ in those sequences but I'm guessing that Polyphony has opted to retain smoother controls over v-lock.
Yeah I'm quite keen on doing Killzone-style engine analysis on Halo 3 and MGS4, but if any
one has any suggestions for 'quick and dirty' tests I can do like user542745831's suggestion of GT5p, I'm all ears.
Uncharted. I would love to see a analysis of Uncharted.