The Framerate Analysis Thread part 2

So a drop to around 50fps at worst on GT5. The impact would probably be far more intense in the online section where the coders can't control the amount of cars on-screen at any given point. The screen tear kills the IQ in those sequences but I'm guessing that Polyphony has opted to retain smoother controls over v-lock.

Yeah I'm quite keen on doing Killzone-style engine analysis on Halo 3 and MGS4, but if any
one has any suggestions for 'quick and dirty' tests I can do like user542745831's suggestion of GT5p, I'm all ears.


Uncharted. I would love to see a analysis of Uncharted.
 
I think MGS4 and Halo 3 both should get their own fully in depth analysis. I really wanna know what's going on with MGS4's framerate during those times when it revs up.

Uncharted, NG2, UT3, inFamous all come to mind for quick and dirty. UT3 and NG2 seem ideal for H2H.

Other:
Lair
C&C: Red Alert 3 (H2H)
LittleBigPlanet (especially curious about framerate: at PAX last year they had an onscreen framerate indicator and it indicated 33 fps as a "normal" but would frequently drop into the low 20s/high teens during lots of action)
Was there ever an Oblivion H2H?
The Orange Box (H2H?)
Dead Space (H2H)
Burnout Paradise (H2H)
Valkyria Chronicles
GRAW 2 (H2H)
Virtua Fighter 5 (H2H)
Warhawk
Mass Effect
Left4Dead (pc/360 H2H)
Fable 2
R6V 1&2 (H2H)
Halo Wars
Madden (H2H)
NCAA Football (H2H)
Basically, all major EA sports games with H2H

You might have already done some of those. I was just trying to come up with a quick list of games I own or have borrowed that others might be interested in.
 
The belated head-to-heads are worthy of even more scrutiny IMHO, especially if the original developer is not involved.

Really??? How???

I don't mean to sound argumentatvie as I enjoy your analysis at digital foundry. I just do not see the relevance. Please elaborate on why you think so.

If a game is released later, with a different team, with more time to work on the project, I'd assume it should run better unless the developer is doing a throw-away port to capitilize on the market.

Other than that, shouldn't we expect a better product.

I would think it mostly true for these cases. There have been ports on generally accepted superior machines that performed worse (MGS2:S on Xbox), but in most of the cases it performs better (Oblivion on PS3), not sure about Bioshock.
 
Really??? How???

I don't mean to sound argumentatvie as I enjoy your analysis at digital foundry. I just do not see the relevance. Please elaborate on why you think so.

If a game is released later, with a different team, with more time to work on the project, I'd assume it should run better unless the developer is doing a throw-away port to capitilize on the market.

Other than that, shouldn't we expect a better product.

I would think it mostly true for these cases. There have been ports on generally accepted superior machines that performed worse (MGS2:S on Xbox), but in most of the cases it performs better (Oblivion on PS3), not sure about Bioshock.

Firstly, I would trust the original developer to know their code and be able to improve it more than a secondary team. Secondly, yes, I'd expect the game to be better, but often it is not - BioShock is a case in point. The Orange Box is another classic. Others, off the top of my head, which may or may not have been done by the original team include Blacksite Area 51, Medal of Honor Airborne and Lost Planet.

I agree with the bolded bit above but you won't be able to tell unless you do the head-to-head!
 
Really??? How???

I don't mean to sound argumentatvie as I enjoy your analysis at digital foundry. I just do not see the relevance. Please elaborate on why you think so.

If a game is released later, with a different team, with more time to work on the project, I'd assume it should run better unless the developer is doing a throw-away port to capitilize on the market.

Other than that, shouldn't we expect a better product.

I would think it mostly true for these cases. There have been ports on generally accepted superior machines that performed worse (MGS2:S on Xbox), but in most of the cases it performs better (Oblivion on PS3), not sure about Bioshock.

How do we know if it was more time? Unless you know when development started on the port.
 
I guess I should clarify.

I'm talking aboout games that are released months later (say 6 months or so). Given that the art, sound and programming is done, I would think that the bulk of the work is porting and optimizing to the different machine. That said, I am assuming that it is more time for development because of the added assets as well (co-op, new playable characters, new rumoured on-line features).

My point is what would be the significance of a head to head analysis if all those factors are different. We have to assume it would be because it will not released at the same time frame.

In NG2-Sigma's case, we know that it will also be done by a different director/producer and possibly different core team. I have not read who will be included from the original dev team.

IMO, a head to head is useful when the factors above are the same and not as useful when they are different ala Orange Box and Bioshock. I'm not saying it would not be interesting to view, just that it wouldn't be as relevant compared to most head to heads.
 
IMO, a head to head is useful when the factors above are the same and not as useful when they are different ala Orange Box and Bioshock. I'm not saying it would not be interesting to view, just that it wouldn't be as relevant compared to most head to heads.

I think what gm is getting at is that it's interesting to see the different scenarios. In a simultaneous release you can tell which platform had more... "polish". With differing release dates, one can observe whether or not the "port" was handled well or not. It is the uncertainty in the latter case that may give rise to interest, i.e. if the later release saw improvement or detriment. From there we can make some techie observations as to the positives and negatives that show up.
 
Already asked for Gran Turismo 5 Prologue, but what about another 1280 x 1080p PS3 racing game?

Thinking of 'Ferrari Challenge Trofeo Pirelli'. As far as i know it's 30fps. But would still be interesting how constant it is.

The soon to be released 'Supercar Challenge' will use the same engine i guess.

Just like Gran Turismo 5 Prologue the difference between 720p and 1080p mode would be interesting of course, too.

By the way, have you ever analysed 'Forza Motorsport 2' for Xbox 360?
 
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I think what gm is getting at is that it's interesting to see the different scenarios. In a simultaneous release you can tell which platform had more... "polish". With differing release dates, one can observe whether or not the "port" was handled well or not. It is the uncertainty in the latter case that may give rise to interest, i.e. if the later release saw improvement or detriment. From there we can make some techie observations as to the positives and negatives that show up.

Yeah, I got what he was saying. Sometimes, I'm not very good at explaining my rationale. I look forward to seeing his analysis of the video games listed above.

I'm hoping NG2-Sigma turns out great with lots of additions and hopefully value priced as well.

NG on the original Xbox was my favorite game on the console. TBH, I was slightly disappointed with the lack of polish in NG2. I really enjoyed the gameplay when it wasn't dropping frames. So far GOWI and II are my favorite for the PS2 although I didn't play it until last year on my BC PS3.

If this, GOWIII and Bayonetta all turn out awesome this year, this could by my favorite gaming year yet.
 
I vote for MGS4, Halo 3, Uncharted, Ratchet and Clank Future (quest for booty), and Mass Effect (after installation).
 
Incidentally, I've heard that installing NGII does in fact rid of almost all of the frame rate issues. I haven't tired it myself since my HDD is full as it is.


The instalation has zero effect on the framerate. It just eliminates some of the mid level loadings.
 
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