did you see this video ?
http://www.gametrailers.com/umwatcher.php?id=18676
It is from X06 but still is the best video from that show i´ve found so far. Quite good and that was 30 fps!!
Damage modelling is sexy.
did you see this video ?
http://www.gametrailers.com/umwatcher.php?id=18676
It is from X06 but still is the best video from that show i´ve found so far. Quite good and that was 30 fps!!
That said, the visual style does grow on you and when you consider the 60fps and 4xAA its not a bad way to go at all. The lighting and reflections, while rather cartoony still definitely looks good in the sense that it is something fresh. I started out a skeptic, but I'm liking how its turning out.
Also when you consider full damage modelling, and the awesome new options they've added to the modifcation system:
Full Cam and Block upgrades/tuning, 100 new engine swaps, Powertrain transplants??? So sweet.
- We’ve also added several new upgrade types, especially in the engine area. For example, we’ve split out engine block upgrades and top half upgrades. Engine block upgrades increase the engine durability, decrease its inertia and provide mild power increases, while cam and valve upgrades raise the redline, radically change the audio and skew the engine curve toward high RPM horsepower.
- we’ve added roughly 100 more engine swaps for even more cars. That’s cool, but by far the coolest new upgrade is the powertrain swap. Yup, that’s right. Now, you can not only swap out the powerplant, you can even put in a new drivetrain. For example, ever want to put an AWD Lancer EVO drivetrain into a FWD Eclipse? Now you can – only in Forza Motorsport 2 of course!
This game is a car modder's wet dream....
The damage modeling though, is something that I personally do not care too much about but do recognize that if done right, is a technical feat. I hope it doesn't impact too much on the car selection however (speaking of which I have no idea how many cars are in this game).
I hope it doesn't impact too much on the car selection however (speaking of which I have no idea how many cars are in this game).
I don't see a problem with his explanation. The only thing that might be up in the air is whether it was from a replay engine or gameplay engine. IIRC Che implied that more post processing effects are used during replays. Other than that I think they look great, though I ultimately will reserve judgement [as always] until we see native framebuffer shots.scooby_dooby said:Edit - According to Che via GAF, these are not photomode, they are just the game paused with free camera on. Don't know if I buy that...
Lighting was greatly improved! though aliasing is simply absent from this shots..photomode ftw
Just your common or garden devshot.chespace said:We have an in-game utility to pump out screens from the buffer at hi-res. Doesn't make 'em bullshots though, since it is literally - pause game - take picture - dev kit takes 10 seconds - screenshots in your folder.Blimblim said:For those wondering about FSAA, I received these shots as 2960x1440, so there is no point in arguing about what type of AA this game uses using these images.
Forza 2 will still support 4xFSAA in-game at 60fps.
Well, our photomode shots are basically in-game shots -- same models, textures, cubemaps, etc. The game literally just pauses, allowing you to move the camera around. But yeah, technically, it's not what you see in-game due to custom camera placement, lack of HUD (although there is an option to turn off all HUD when you play), etc.
Oh my, powertrain swaps too!? Freakin awesome; as an avvid car nut, that is like a sound of a lumpy cammed smallblock or external wastegated turbo to my ears
Definitely cannot wait!
Lol...now maybe I'll be able to handle that 900hp CRX with stage 3 weight reduction!! Jesus that baby was touchy.. Still won a buttload of races with it though
330-350ish cars, with everything from Ferrari and Lamburghini to your Skylines and Mercs.
Btw guys - Forza Motorsport TV series begins tonight on SPEED at 11 Eastern.
From what I understand, it's like a real life Forza game. 6 fdrivers, start out in crappy cars, and win points which they can use to upgrade their cars. Every week they race with their newly modified cars...something like that, sounds cool.
Should be some ingame footage too
300 cars doesn't sound too bad at all. I was wondering about the Ferrari's though because I thought they were being licensed by Polyphony for GTHD and therefore would not appear elsewhere (I think this was the case before).
900hp CRX would still run maybe 10s because I don't think you can buy slicks in the game!
RICER ALERT!!! j/p
900hp CRX would still run maybe 10s because I don't think you can buy slicks in the game!