The Big Forza 2 Thread *

does adding damage cost performance??? if so, how much (quantitative; whether its significant or not in designing the game)???
 
does adding damage cost performance??? if so, how much (quantitative; whether its significant or not in designing the game)???

a dev could probably describe exactly how it works but I wonder how they load (relevant and correct) damage textures instantly at a crash?

Is it all loaded into memory prior to during the race or streamed when needed?
 
does adding damage cost performance??? if so, how much (quantitative; whether its significant or not in designing the game)???

You need to have several models and textures of the car loaded in the memory so that when you hit something, it instantly changes.

Meaning less space for the normal car model, textures or whatever.
 
Che: "Let me just say this for the record: Motion Blur Will Not Turned On During Gameplay."
http://forums.forzamotorsport.net/forums/2/45832/ShowThread.aspx

Booh! Motion blur adds a ton to the visuals and sense of speed. 60fps isn't enough for my taste.

Is motion blur needed for games running at 60fps? I read somewhere that at 60fps it creates a similar effect to motion blur.

I actually commented on this above ;) In a nutshell, the average eye can detect about 72fps, some higher. To make this simple, lets just assume the eye can detect changes in 1/72nd of a second. But it doesn't end there. Imagine you were looking out your kitchen window while washing dishes (i.e. narrow view). Imagine a car, bird or ball speeding by your field of view and that it passed by faster than 1/72nd--would you miss the object? Or what if it went by at 1/30th of a second? Would it be a small blip? If you didn't blink your eyes will see a blurred object (what motion blur simulates). Think of this scenario with a camera. Would the object not appear at all with a shutter speed of 1/72nd? No, it would be a blur because during the 1/72nd capture time it is streaking across the field of view. It may not have been in the frame long enough to get a clean and solid capture, but it was in the frame affecting "pixels" (if you have a digital camera). This effect is often seen if you are photographing sports or if someone is moving their hand very fast, like waving. If I wave my hand faster than the capture speed and move it from inside the view finder to outside the field of view my hand doesn't disappear, but leaves a streaking object.

I am shocked they are talking about removing motion blur... how many of the PR features are they going to cut :oops:

That said, the above links to pictures show that with some color balancing they could end up with a killer end result. e.g.

mc12-untouched.jpg



forza-edit.jpg


I remembe Laa-Yosh showing how Assassin's Creed had a lot of detail yet was washed out due to the color scheme in early shots and showed with a simple photoship filter and color balancing that the game could show some killer color. And indeed recent shots have shown Laa-Yosh was dead on. Similarly Gears of War has some filters. If the world and car lighting is independant they should be able to rebalance the car, as above, easily enough.

Lets hope they see threads like this and go for a more subtle, realistic color palette.

Edit: I see now that it is Che spreading the, "You need no Motion Blur at 60fps" rumor.

The blur is caused mostly due to my crappy phone camera not being able to snap the game moving at 60fps without causing blur. Let me just say this for the record: Motion Blur Will Not Turned On During Gameplay. At 60fps, you don't need any motion blur to fake a sense of speed. The scenery flies by fast enough for your eyes to create the illusion itself.
 
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At 60fps, you don't need any motion blur to fake a sense of speed.
Well, that is true, IMO. Most FUD has a little bit of truth at its base. 60 fps plus motion blur, of course, would create the illusion even better. But we're dealing with fakes, and fakes are inherently on a gradient scale, not a binary one. There's no magical breaking point at which more signs of speed are useless to the viewer.

Oh well. Maybe Forza 2 or PGR4 will get there, but I doubt it.
 
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Ah HA! That's where I read it :LOL:

Those comparison shots JL posted really makes the FM lighting look like they still need a lot of work. Good thing Che has confirmed they are still tweaking the lighting. Now in that shot, I don't see any AF, hopefully it'll make it in the final build.
 
Booh! Motion blur adds a ton to the visuals and sense of speed. 60fps isn't enough for my taste.

Don't get me wrong, I'm all for motion blur, but the blur in the Forza images look like an amature photoshop experiment. I would rather they don't add motion blur if its poorly done. I'm guessing that its poor quality is due to having less resources available at 60fps and aa. I could be mistaken, maybe the blurring looks better in motion?

And here are all my image comparisons in case you missed the links.

This one is of the original Forza 2 image of the Maserati MC12:
forza-untouched.jpg


In this image I edited the lighting to look more realistic an subtle (its not perfect though):
forza-edit.jpg


Here is an image of a real Maserati MC12:
mc12-untouched.jpg


And here I edited it to make it look like it was in Forza2 (it's a bit sloppy).
mc12-edit.jpg
 
Um..all you did was change the color of the car and surroundings. Why don't you keep the color the same and change the lighting instead?
 
Um..all you did was change the color of the car and surroundings. Why don't you keep the color the same and change the lighting instead?

What I was trying to show is how the mid-tones are too dark and the highlights are too bright, and so much contrast makes it look a little cartoon like. The color is also a bit over saturated, almost glowing. I should have left the hue a little on the red side to keep the "autumn evening" look, but not as saturated as the original. In my opinion I think it only needs small changes like these to look more realistic because the game already looks pretty good.

forza-untouched2.jpg
 
lol, I don't think cranking up brightness and/or gamma is going to get you there!

I'm not so sure I like Ben's editted version any better though... yeah, the lighting looks more like the actual photograph, but taken on a different day, from a different angle, in a different setting... the photograph could look a lot different too. In fact, it might look more like the Forza2 shot. Or, more likely, if you gave that real Maserati a good wax and buffing, it would look more like the Forza2 shot.

I think a few more photos would be needed to reach a good concensus on what looks more realistic. From one shot and one photoshop... I just can't decide. Neither looks bad, but I'm not sure which looks better.
 
after watching all your pshops i think the Released screen looks still better than anything you came up with. ;D
 
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