Che: "Let me just say this for the record: Motion Blur Will Not Turned On During Gameplay."
http://forums.forzamotorsport.net/forums/2/45832/ShowThread.aspx
Booh! Motion blur adds a ton to the visuals and sense of speed. 60fps isn't enough for my taste.
Is motion blur needed for games running at 60fps? I read somewhere that at 60fps it creates a similar effect to motion blur.
I actually commented on this above
In a nutshell, the average eye can detect about 72fps, some higher. To make this simple, lets just assume the eye can detect changes in 1/72nd of a second. But it doesn't end there. Imagine you were looking out your kitchen window while washing dishes (i.e. narrow view). Imagine a car, bird or ball speeding by your field of view and that it passed by faster than 1/72nd--would you miss the object? Or what if it went by at 1/30th of a second? Would it be a small blip? If you didn't blink your eyes will see a blurred object (what motion blur simulates). Think of this scenario with a camera. Would the object not appear at all with a shutter speed of 1/72nd? No, it would be a blur because during the 1/72nd capture time it is streaking across the field of view. It may not have been in the frame long enough to get a clean and solid capture, but it was in the frame affecting "pixels" (if you have a digital camera). This effect is often seen if you are photographing sports or if someone is moving their hand very fast, like waving. If I wave my hand faster than the capture speed and move it from inside the view finder to outside the field of view my hand doesn't disappear, but leaves a streaking object.
I am shocked they are talking about removing motion blur... how many of the PR features are they going to cut
That said, the above links to pictures show that with some color balancing they could end up with a killer end result. e.g.
I remembe Laa-Yosh showing how Assassin's Creed had a lot of detail yet was washed out due to the color scheme in early shots and showed with a simple photoship filter and color balancing that the game could show some killer color. And indeed recent shots have shown Laa-Yosh was dead on. Similarly Gears of War has some filters. If the world and car lighting is independant they should be able to rebalance the car, as above, easily enough.
Lets hope they see threads like this and go for a more subtle, realistic color palette.
Edit: I see now that it is
Che spreading the, "You need no Motion Blur at 60fps" rumor.
The blur is caused mostly due to my crappy phone camera not being able to snap the game moving at 60fps without causing blur. Let me just say this for the record: Motion Blur Will Not Turned On During Gameplay. At 60fps, you don't need any motion blur to fake a sense of speed. The scenery flies by fast enough for your eyes to create the illusion itself.